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Re: [ut] Residual Decay

Posted: 01 Oct 2011, 01:50
by Mister_Prophet
As stated on the Dead Cell Development update in the Red Nemesis public section, what's bad for Dead Cell is good for Jones. But even Jones may have to wait a bit. My situation is difficult at the moment.

Re: [ut] Residual Decay

Posted: 10 Dec 2011, 05:37
by Maxer 64
TheIronKnuckle wrote:
Leo(T.C.K.) wrote:Release the cuts after Residual Decay is released. :D

pls


Mister_Prophet wrote:Dunno about that.


Dude, why not? I love cut content and deleted scenes. just look at how much discussion the unreal betas have generated :lol:

Cut content: It's popular stuff

I was always into deleted scenes, cut content and stuff like that.

Re: [ut] Residual Decay

Posted: 17 Aug 2019, 10:03
by jammer64
Has anything moved even a little? :)

Re: [ut] Residual Decay

Posted: 30 Aug 2021, 19:40
by Darkon
jammer64 wrote:Has anything moved even a little? :)


Wasn't there a mappack released a while back with all the RD & BfNP content in it? :?

Re: [ut] Residual Decay

Posted: 31 Aug 2021, 06:22
by Mister_Prophet
Last February (2021) the Red Nemesis Public section of the forum reopened for the announcement and Demo release of Savage Land. Several threads are going in that section about the project, including a detailed FAQ about its relation (and salvage) of the best parts of Residual Decay and concepts from Battle for Na Pali.

You can read the FAQ here ----> viewtopic.php?f=13&t=4163

Re: [ut] Residual Decay

Posted: 31 Aug 2021, 14:19
by Darkon
Mister_Prophet wrote:Last February (2021) the Red Nemesis Public section of the forum reopened for the announcement and Demo release of Savage Land. Several threads are going in that section about the project, including a detailed FAQ about its relation (and salvage) of the best parts of Residual Decay and concepts from Battle for Na Pali.

You can read the FAQ here ----> viewtopic.php?f=13&t=4163


Thank you Mister_Prophet! :tup: