Scout-kun is a lie... right?

[u1] [ut] FireStorm

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User avatar ElectricIce
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Post Posted: 18 Jun 2008, 11:03

Hellscrag wrote:We're talking about soft bread rolls now...? :? :P


Oh yeah I failed there ^^ but apperently I said so XD

Back to topic as Darkon said

User avatar Turboman
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Post Posted: 25 Jun 2008, 23:20

Maybe a little bit of a

the maplist is 100%

the only few things left to do right now are fixing bugs and tweaking stuff like scripted sequences and the scripting itself, which is a huge work load and takes me alot longer then expected (i'm already hammering on it for the last three to four months anyway ) :|

scripted sequences and other stuff: 90%

Either way i hope to keep a release date up: my hopes are of finishing this by the end of July, infact i MUST finish it by then as i just got hired for a job that starts by then... i won't have much time at all after that.

User avatar Derdak2rot
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Post Posted: 25 Jun 2008, 23:27

good job turbo , looking forward to play it :tup:
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User avatar Turboman
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Post Posted: 26 Jun 2008, 00:37

Thanks for all the support guys! I'm quite excited (and happy ;) ) that the long development cycle can soon be over, i'm not promising anything strictly but atleast its getting somewhere!

User avatar Jet v4.3.5
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Subject: Typo saw & corrected+anticipation is killing me!

Post Posted: 26 Jun 2008, 01:35

I corrected my typo and I can't find anything to download and play or play with, so all I can do now is anticipate Firestorm and its driving me MAD! :x

P.S. Now, if anyone looks at this forum that hasn't seen it yet, they'll have no idea what you guys are talking about till they read this. :lol: :/
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User avatar Darkon
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Subject: Re: Typo saw & corrected+anticipation is killing me!

Post Posted: 26 Jun 2008, 19:03

jetv435 wrote:P.S. Now, if anyone looks at this forum that hasn't seen it yet, they'll have no idea what you guys are talking about till they read this. :lol: :/


depends.. just look at the first page, first post.. and they won't be asking questions for a while.. :D :tup:

I guess I must have missed that first page.. looks awesome!
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User avatar Jet v4.3.5
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Post Posted: 29 Jun 2008, 23:12

Turboman, are you going to feature any new content besides classes, such as music, sounds, level textures, etc.? Just thought I'd ask :)
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User avatar Turboman
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Post Posted: 30 Jun 2008, 01:13

hard to say really, most of the work on the project is simply on the maps and some work on the new classes. While there will be some refreshing textures here and there, there won't be entire new texture or music packages included with the mod and it'll stay more in the traditional unreal stuff.

User avatar Jet v4.3.5
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Post Posted: 30 Jun 2008, 21:01

I usually stick to the original Unreal and RtNP content, though sometimes for my own pleasure I use UT music that I like. Unfortunately, I don't UT so I have to find them off the internet. :wink:
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User avatar Mister_Prophet
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Post Posted: 11 Aug 2008, 16:35

I just wrapped up another beta testing session. Well almost, but dudes this pack is pretty fucking sick. You'll all be happy. Even though it's still got some bugs to iron out, it's probably the best community pack I've ever played. Turbo nailed it!

Just thought I'd pimp a little since the testing is going so slow. And to rub it in all your faces :D

User avatar Darkon
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Post Posted: 11 Aug 2008, 16:57

Good to hear it's still going... and that it's good (no surprise tho).
Thanks for teh update! :tup:
Never trust a Dutchman in a tulip fight.

User avatar kea
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Post Posted: 12 Aug 2008, 09:01

\o/
Great news, Prophet! Can't wait for it's release.

User avatar zbreaker
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Post Posted: 13 Aug 2008, 03:23

Thanks for the tease Proph :lol: . This one's gonna be hot...from all I've seen it's heavy on the Unreal1 groove which floats my boat completely 8)
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User avatar Nahand
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Post Posted: 13 Aug 2008, 14:15

... makes two :D :tup: ...
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seeker3
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Post Posted: 20 Sep 2008, 00:12

How is this project coming? Released soon? :)

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