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[ut] The Chosen One

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User avatar Darkon
White Tusk White Tusk
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Location: P46153

Subject:

Post Posted: 12 Feb 2008, 20:00

Project has been cancelled.











ok. Just kidding. Everyone has probably been busy with RL... :|
there's more

Kaka
Skaarj Berserker Skaarj Berserker
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Subject:

Post Posted: 12 Feb 2008, 22:06

It's a big ( probably bigger than you imagine :P ) project, it takes time to finally get all the stuff into one big... TCO.zip file and upload it :P


Patience... He is coming... Be prepared...

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 13 Feb 2008, 01:57

Damn its been a while since Ive been here last... Kaka, sorry for dropping out so sudden, shit happens to me all the time. Lost all the data, even my old gg (you english guys don't probably know what's gg. And I won't telling you >:] ) Again everything just screwed all the way up to the top...

Sorry again. But if I can help, (if I be much of a use, I don't know) I will.

Code: Select all

My new GG number - 7780010

Kaka
Skaarj Berserker Skaarj Berserker
Posts: 475
Joined: 12 Nov 2007, 00:21
Location: Trójmiasto
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Subject:

Post Posted: 13 Feb 2008, 11:42

Ok :tup:

User avatar Darkon
White Tusk White Tusk
Posts: 2213
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 13 Feb 2008, 14:42

Kaka wrote:Patience... He is coming... Be prepared...


great line.. good for a sig! :-)
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brodders
Skaarj Scout Skaarj Scout
Posts: 11
Joined: 25 Nov 2007, 15:09
Location: Behind the other supply crate

Subject: spell casting...

Post Posted: 01 Mar 2008, 15:19

Hi,

somehow TCO's spell casting feature had passed my attention by. I didn't realise that TCO had that!

Another point of excellence - I replayed Nali Chronicles several times just trying different casts... brilliant!

Only difficulty I had was that the measuring tool used to set how many leaves etc to put in was "too quick". Ended up with wrong or bad potions... Would have preferred to step up slowly or one-leaf-per-button-press.

Do you need mix potions for spells in TCO? Will it use the same interface?

Kaka
Skaarj Berserker Skaarj Berserker
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Subject:

Post Posted: 01 Mar 2008, 16:21

No, no need for potions to gain new spells - player will come across spell scrolls, you got the scroll = you can use the spell the scroll contains. Of course if your Spiritual Power allows you to, also choice of using spells changes a lot the world around the player, I would strongly recomend at leas sometimes going that road - it can bring few benefits. There will be something similar to mixing potions, but it's more like exploring world looking for stuff, which combined together gives you foe example an artifact which will increase the experiance gained form quests or a different kind of ammo for Stinger, Stake Gun ( Nali Warrior deafult weapon ) and many more. But - playeru won't be able to mix items by himself - he will need to find a hidden ( usually, not always) portal to Druid Land where the druid will prepare the artifact for him. And TCO isn't related to any other project in any way, it uses its own interfaces for player, vehicles and other stuff.

brodders
Skaarj Scout Skaarj Scout
Posts: 11
Joined: 25 Nov 2007, 15:09
Location: Behind the other supply crate

Subject:

Post Posted: 01 Mar 2008, 20:50

Thanks...

just been reviewing the images posted (droool..) and also noticed that many are coming in widescreen format now.

Have you blessed TCO with a widescreen option?

If so I'll need to get my XP rig goin again! 98SE does not like my widescreen ...screen.

Here is a tech thing. XP supposedly (Home?) can support SMP / dual cores. Does UT benefit from this?

(expect not, as it's designed for single thread systems)

But - would the Linux version of UT which will run on my most modern dual core rig - then run UT dual-core?? That benefit? Suspect - ish; things like textures and maps load faster (but that'd likely be it)

:/ oddness. I'll just play it; I'm fed up fighting hardware.

User avatar zYnthetic
Trustee Member Trustee Member
Posts: 510
Joined: 12 Nov 2007, 00:10

Subject:

Post Posted: 02 Mar 2008, 04:57

UT supports widescreen somewhat, as do all UEng games.
You'll need to set the resolution in the ini. Ingame commands will tell you the available and current resolutions.
Image
Image

User avatar Raven
Trustee Member Trustee Member
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Location: Nørresundby
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Subject:

Post Posted: 07 Mar 2008, 14:37

Yes, we're progressing :). I had few RL problems (finally everything is fine now). So this time I'd like to present you new and shiny sshot from our flyby map :). http://tcn.unreal.pl/phpBB2/files/flyby_mark_208.jpg
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

User avatar Darkon
White Tusk White Tusk
Posts: 2213
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 07 Mar 2008, 14:54

Raven wrote:Yes, we're progressing :). I had few RL problems (finally everything is fine now). So this time I'd like to present you new and shiny sshot from our flyby map :). http://tcn.unreal.pl/phpBB2/files/flyby_mark_208.jpg


Good to hear that the RL issues have been worked out! :tup:
As for the shot.. it's kinda white.. VERY white actually.... is it actually there at all? :P
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Kaka
Skaarj Berserker Skaarj Berserker
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Subject:

Post Posted: 07 Mar 2008, 15:04

Image

wael
Skaarj Lord Skaarj Lord
Posts: 200
Joined: 15 Nov 2007, 19:07
Location: KSA, Jeddah
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Subject:

Post Posted: 07 Mar 2008, 15:23

Releasage?

User avatar Derdak2rot
Skaarj Assassin Skaarj Assassin
Posts: 120
Joined: 12 Nov 2007, 22:35
Location: France

Subject:

Post Posted: 07 Mar 2008, 15:52

miam :tup:
Image
Image

User avatar Raven
Trustee Member Trustee Member
Posts: 807
Joined: 12 Nov 2007, 09:39
Location: Nørresundby
Contact:

Subject:

Post Posted: 07 Mar 2008, 15:53

Before release there will be third (and last :P) TCO trailer. Now we want to finish everything (I'm waiting for few graphics, effects, sounds, etc).
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

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