Birds fly. Sun shines. And brother? Brutes shoot people.

[u227i] Unreal: Resurgence Part 1

This forum is temporary and will be replaced by a new system.
For the discussion of projects currently in development. Read the instructions on how to make your project eligible.

Moderators: ividyon, Semfry, zYnthetic

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 919
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 31 May 2014, 13:51

I'm not sure how I could pull that off convincingly without disorienting the player, but I'm considering adding either a shield or a lunge attack as a third firing mode.

User avatar ividyon
Administrator Administrator
Posts: 2306
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 31 May 2014, 14:56

Niiice! I'm perfectly happy with the weapon now. It looks like it'd be a GREAT joy to use. You incorporated my idle animation feedback, too, which is just lovely. =)
UnrealSP.org webmaster & administrator

UBerserker
Nali Priest Nali Priest
Posts: 7936
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 31 May 2014, 17:00

Hell yeah now it's actually brutal.
Between lunge and shield I'd say the Shield. After all you fight more like a Skaarj Trooper, with the normal weapons...
ImageImage

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 2907
Joined: 11 Nov 2007, 23:30
Location: Long Island, New York

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 31 May 2014, 17:36

Yes, it's much cooler now, and quicker. Plus, you moved the view a bit so you get the sense of the placement of the blades better. All and all a great job!

If you are curious Al, I would check out the mod/mutator Unreal 4 Ever (or U4E for short) for Unreal/UT. There is a default chainsaw weapon I liked a lot on the UT version that has a spin animation built in that was cool without being disorientating. Basically, a side-slice animation would be seen and the player would quickly be spun on their axis and face front again. Maybe something in the code can be studied.
Image

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 919
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 31 May 2014, 18:26

Thanks, I'll look into that.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1966
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jun 2014, 03:03

Incredibly KEEN for this after seeeing that vid :D
ImageIgnorance is knowing anything
And only idiots know everything

User avatar pl1982
Skaarj Scout Skaarj Scout
Posts: 26
Joined: 10 Sep 2013, 11:21

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jun 2014, 08:38

As I commented on ModDB: much improved! Very good work. The dual blades and the dual projectiles are perfect. Thank you for your hard work on this.

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 919
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 19 Jun 2014, 09:30

2nd post updated with new stuff!

I decided to make the Skaarj shield its own item instead of being a third firing mode for the Raziks. The Warlord gun is probably the last custom weapon that will be in Resurgence because the arsenal has nothing but Skaarj weapons now ( \o/ ). I might add a third firing mode to the Razorjack to make up for the loss of the Biorifle's "mine" functionality, though.

User avatar makemeunreal
Banned Banned
Posts: 1269
Joined: 20 Mar 2011, 09:20

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 19 Jun 2014, 09:38

This is just freakin awesome!
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

UBerserker
Nali Priest Nali Priest
Posts: 7936
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 19 Jun 2014, 10:02

Oh finally the Swarmer Missile Launcher as a weapon for everyone instead of being Warlord only.
ImageImage

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 919
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jul 2014, 03:45

The Razorjack will be getting a replacement with a third firing mode that should partially make up for the loss of the Biorifle. The Sunspire missile launcher also has a third firing mode that's similar to the Redeemer's secondary fire.

I'm also happy to say that the Razik has not two, not three, but four firing modes! Pressing the fire and altfire buttons at the same time will make the player perform a lunge attack in the direction they're facing. It doesn't work in the air or water, and it doesn't rotate the player's camera. The fourth firing mode is a spin attack which is activated by pressing the fire and altfire buttons at the same time while the Razik is "activated" - an icon for it shows up in the same place as items like flares and seeds.

I think that covers all of the unique combat abilities that the Skaarj have. \o/

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 2907
Joined: 11 Nov 2007, 23:30
Location: Long Island, New York

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jul 2014, 04:05

I'm watching this one with much interest :)
Image

UBerserker
Nali Priest Nali Priest
Posts: 7936
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jul 2014, 10:04

Once again to ask, which exact Unreal creature you play as? Officer?
ImageImage

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 919
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jul 2014, 15:22

The skin is a mix of the trooper and officer skins. So yeah, basically you play as an officer. The player was originally going to use the warrior model, but the lack of a crouching movement animation and weapon poly was a problem.

UBerserker
Nali Priest Nali Priest
Posts: 7936
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227][ut] Unreal: Resurgence Part 1

Post Posted: 01 Jul 2014, 16:09

Ah ok :)
Well, once the mappack is out one could supposedly try to make some sort of perfect single Skaarj Warrior to play as, which by then shouldn't be anymore a problem (think I got enough script knowledge to do that)
ImageImage

Previous Next

Who is online

Users browsing this forum: No registered users and 1 guest

Copyright © 2001-2020 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited