Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 07 Dec 2016, 21:54
yrex wrote:"crusher1".There aren't really too many hints. The massacred bodies are a thing I'm used to, because you find them everywhere just like pokemen in japan. The message "Many who enter here will die." is also rather generic. The biggest problem is that these places are completely dark. I didn't even know about "spikes1" until I opened the map in the ed. Maybe it's supposed to be like that, but still I would prefer to have at least some time to react. Besides, it's not really challenging, because the players will just press "Restart <mapname>" (not losing very much progress) and avoid the trap the next time.The other traps like the ones coming from the floor weren't a problem because you could already see that something was wrong. What I would do is either:- make the corridor brighter and add some visible spikes,- don't change the visibility, but instead make it automatic like the traps in aztec and foundry,- make the trap slower or delayed to give the player time to react and precede it with some "mechanism" sound (AmbAncient.agears is a good one), or- add some translator message like "Beware the traps!" that will make the players think twice before doing each move.
Post Posted: 08 Dec 2016, 00:04
Post Posted: 08 Dec 2016, 00:34
Post Posted: 08 Dec 2016, 00:40
AlCapowned wrote:I got the same error recently with the Vandora statue. I was hoping it was just a decoration problem, but your error suggests that it's a 227 bug with skeletal meshes.
Post Posted: 09 Dec 2016, 00:16
Post Posted: 09 Dec 2016, 16:55
Post Posted: 09 Dec 2016, 20:48
Post Posted: 10 Dec 2016, 02:35
Post Posted: 11 Dec 2016, 21:16
Post Posted: 12 Dec 2016, 15:10
integration wrote:About 3 years ago, I reported that bug shortly after a new version was released. 227 staff said to include it in the next 227 version but there hasn't been a new version yet.)
Post Posted: 18 Oct 2017, 19:29
Post Posted: 19 Oct 2017, 15:10
Post Posted: 05 Nov 2017, 22:33
Post Posted: 05 Nov 2017, 23:06
Post Posted: 06 Nov 2017, 12:57
Return to “Upcoming Maps Page”
Users browsing this forum: No registered users and 2 guests