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[u227i] Unreal: Resurgence Part 1

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Skaarj Lord Skaarj Lord
Posts: 185
Joined: 25 May 2008, 18:58
Location: Long Island

Subject: Re: [u227i] Unreal: Resurgence Part 1

Post Posted: 06 Nov 2017, 17:07

SteadZ wrote:The download is on ModDB, which is linked on the first page.

But here's a direct link anyway:
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SZ
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ok, thank you. new maps are scarce, I want to try any new decent maps I can..

User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 924
Joined: 11 Apr 2009, 04:10

Subject: Re: [u227i] Unreal: Resurgence Part 1

Post Posted: 23 Jun 2019, 18:12

Just an update - the project isn't dead yet. Progress has been tortuously slow, mainly because my new job leaves me exhausted and with little motivation to do much of anything, but I have been working on it.

AlCapowned has also been updating the core packages every few months. He made some changes to some of the weapons and his latest update added a replacement for the flak cannon (the lava gun).

This isn't going to be released in full any time soon, but progress is ongoing.
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User avatar GamesHarder
Skaarj Assassin Skaarj Assassin
Posts: 103
Joined: 19 Aug 2013, 17:59
Location: Hungary, Szeged

Subject: Re: [u227i] Unreal: Resurgence Part 1

Post Posted: 24 Jun 2019, 11:53

Good to hear that!
"Sometimes paths last longer than roads."

User avatar UberPwnr
Skaarj Scout Skaarj Scout
Posts: 19
Joined: 23 Jun 2014, 21:27
Location: Indianapolis, Indiana
Contact:

Subject: Re: [u227i] Unreal: Resurgence Part 1

Post Posted: 24 Jun 2019, 23:56

ayy, nice to hear that this is still being worked on, been eyeballing the development of this project since its first release.

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 970
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227i] Unreal: Resurgence Part 1

Post Posted: 05 Oct 2020, 00:37

I know it's been a very long time since we've posted anything, but the project is still being developed.

Anyway, here are a bunch of the gameplay changes so far:

The inventory has been overhauled to the point where I'm finally confident that it won't bring down the rest of the pack. Some weapons have been changed, others have been replaced entirely.
► Show Spoiler


The pawns have had their fair share of changes.
► Show Spoiler


Other general changes:
► Show Spoiler


The maps have also had some optimizations and fixes, and the pack will be a bit more stable as a result. The player gets the full arsenal by map 4. A few of the maps had some changes to make the sky island setting more apparent.
Map 2b has had some big changes and map 5 is nearing completion. The other maps have had some stability improvements here and there. With how long it's taken us to get this far, in all likelihood, Part 2 is never happening. That said, if Part 1 ends the way we hope it does, it will be on a high note.
Last edited by AlCapowned on 10 Oct 2020, 16:07, edited 7 times in total.

UBerserker
Nali Priest Nali Priest
Posts: 7946
Joined: 11 Nov 2007, 21:00

Subject: Re: [u227i] Unreal: Resurgence Part 1

Post Posted: 05 Oct 2020, 09:36

Goddamn these are amazing changes, glad to see that Unreal 2 Skaarj stuff put to use!
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