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Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 05 Jul 2011, 11:16
by Dozey
Why not?? :)

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 06 Jul 2011, 09:28
by makemeunreal
My favorite moon name is Demien,Damian xD

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 06 Jul 2011, 17:50
by Dozey
makemeunreal wrote:My favorite moon name is Demien,Damian xD


This twice sounds like male name ;)

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 11 Jul 2011, 21:44
by Darkon
Dozey wrote:
makemeunreal wrote:My favorite moon name is Demien,Damian xD


This twice sounds like male name ;)


just call it Damoon then.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 15 Jul 2011, 20:04
by Dozey
Darkon wrote:
Dozey wrote:
makemeunreal wrote:My favorite moon name is Demien,Damian xD


This twice sounds like male name ;)


just call it Damoon then.


've got the name ;]

Sorry guys fo giving a link to pictures to other site but I am a bit lazy in this case ;)
More pictures of upcoming levels:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1279735881/60#60
Down of the page guys.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 15 Jul 2011, 20:47
by Darkon
Oh you mean this:

OldUnreal wrote:By the way I put the screens of images how will Kaar ' Mua (one of levels) presents (architecture climate ofcourse):

Image
Image
Image
Image


To the case of trees in skybox. For now there aren't any trees except these one of the biggest. Now my question regards about u227 integrity: Is there something like simulation of flora (I mean trees not plants) that will it be able to full most of view in skybox??

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 16 Jul 2011, 01:55
by TheIronKnuckle
wtfomglol.

Nice pics!

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 16 Jul 2011, 13:57
by Legendslayer222
impressive stuff.
However, I think you should post the images here yourself, I missed your post redirecting me to OldUnreal at first and I thought the images were a random quote and unrelated. :/ :B

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 16 Jul 2011, 15:30
by Dozey
Legendslayer222 wrote:impressive stuff.
However, I think you should post the images here yourself, I missed your post redirecting me to OldUnreal at first and I thought the images were a random quote and unrelated. :/ :B


Ok I'll try to be more workfull then and beat my lazy instinct about uploading pictures ;D

TheIronKnuckle wrote:wtfomglol.

Nice pics!


thank's ;)
There are only maps made by myself. Just wait for maps of rest NW crew :)

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 16 Jul 2011, 18:14
by Z-enzyme
Static meshes rule :P

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 16 Jul 2011, 20:22
by Dozey
Qtit wrote:Static meshes rule :P


I would like to agree with you but I discovered a lot of problems with visuality and lighting in SM. Only piece of terrain could be static meshes - If map is made in most of static meshes it looks strange especially with lighting. I preffer building with BSP architecture. It's more effective than building worlds with static meshes, and got less bugs than SM. Example: Brushes show the blood, projectile explosions and much more. Static meshes not.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 17 Jul 2011, 18:28
by makemeunreal
WTF...this new pictures *--* \o/ amazing :tup:

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 17 Jul 2011, 18:51
by ividyon
Dozey wrote:Example: Brushes show the blood, projectile explosions and much more. Static meshes not.

Turn on projector decals and they do!

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 18 Jul 2011, 12:01
by Dozey
sana wrote:
Dozey wrote:Example: Brushes show the blood, projectile explosions and much more. Static meshes not.

Turn on projector decals and they do!

but you will agree that lighting on static meshes is not well made as in brushes ;]
Just see pictures up of my map and you'll see difference between 2 static meshes ;)

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 19 Jul 2011, 19:53
by Dozey
@Legendslayer222
What's your image (this green) presents?? Mercenary??