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Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 23 Sep 2011, 22:00
by Z-enzyme
You'll have to wait till Monday Dozey as I am far away from my PC right now. But sure, I'll send it to you.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 23 Sep 2011, 22:03
by makemeunreal
And,to me? (: or dozey shows me.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 25 Sep 2011, 12:25
by Dozey
From some reasons (education too), I am leaving the scene of Unreal for a few months. I will be still active on mail and facebook (devil's site). Project of course is still developing - I will have UED with me all time, but I will be unactive on forums. Thank's for your help guys witch you gave me before, and see you soon in December :)
Regards

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 30 Oct 2011, 21:39
by Dozey
Hi guys.
Our team decide that mod will be released after 2013 (planned to make 30 levels) . Probably we won't chase losed time, and I don't want to promise empty words. It will be released whem it will be done. I don't know how lonh we need to wait. Maybe 1 year maybe 5 years. I would also share the second succes of work: first done in 100% level. In nearest future there will be planned demo of mod, contains 3-4 first levels. I hope it will pass, and you will have possibility to "touch" upcoming mod. Thank's for atention, and all best wishes to forum members. :)

EDIT: It sounds stupid that we have only one map done, but it's mission 1 which is big and is one of bigger levels. We have also about 10 maps done in half, and a few maps which are started. If someone is interested. Write anywhere. I'll find the message.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 24 Nov 2011, 22:14
by Dozey
Update time:

- User Ebrid joined to team as mapper, 3D modeler, 2D graphic editor.

Also we decided that UTweapons mod included will be replaced by Botpack for U227 - we will wait after it will be released. Next thing which I would like to share is that Necris won´t be included as regular enemy (we are planning to remove it from all missions).
There would be also new neutral animals from Na Pali and also war animals used by Skaarj as new enemy (ALL NEW MODELS).
The most important thing it will be replacement of all existing Unreal weapons by our made weapons. They´re only planned to be - we need to decide that in some time.
If replacement will fail, there will be only replacement of Dispersion Pistol:
t will be as five upgrade in game and it will take a new model of it. We think on the concept of Dispersion Minigun.
As also most members know - we are planning to release demo of mod: it will have 3 missions - but I will not promise that. Everything is going on good way for now.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 02 Jan 2012, 14:01
by Dozey
Image
New wallpaper. One of my friend works done for our project. Enjoy! ;)

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 02 Jan 2012, 14:11
by makemeunreal
Set background..This is awesomee..Thanks Dozey!

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 02 Jan 2012, 15:53
by ividyon
That's some nice editing, job well done! However... 1024x768 resolution for a wallpaper in 2012? Really? :P

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 03 Jan 2012, 09:05
by Dozey
I know it's small :p I would like to make stuffs with old good climate of early 2000 year :)
I want to keep it original Unreal feeling :)
We've got 2012. Technology of games are much higher than 8-10 years ago. I would like to keep the feelings from that time.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 06 Jan 2012, 18:31
by Torquemada
sana wrote:However... 1024x768 resolution for a wallpaper in 2012? Really? :P


Indeed, my phone can't do that. Maybe in 2014.

:B

Dozey, I like the goal of "original Unreal feeling". Best wishes to the project. :tup:

Was the "2013" schedule for some mod or mutator or the map pack? I get confused with the terminology (mod/pack) as I'm not a mapper. Just a-checkin'.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 11 Jan 2012, 13:08
by Dozey
Thank's ;)


Nope. It's not the fault of terminology. Some people are making maps based on ut2k4 or newer ut style of architecture. It's not the fault of time. I would like to keep original unreal feeling cause I've been in love with old Unreal. Newer Unreal series for me are a little boring in storyline, altrough they've got perfect solutions in graphic/AI case. Shortly sayd: I haven't chance to get this same feelings playing mods/newer Unreal games as I did when I have been first time playing Unreal.


EDIT:
My active work mail is shreeder-dozey#wp.pl
My old one jcoop#wp.pl will be unactive from February 2012.
And I've also created account on Windows Live:
dozeynwct#hotmail.com

Where "#" is "@" (used to avoid spam)

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 02 Jun 2012, 22:55
by SteadZ
This looks like a great project. I was thinking of creating along these lines :|
I'd love to part of your project: Do you need any more mappers?

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 11 Jun 2012, 17:31
by Dozey
Yeap ;P. The mappers are the most needed. Do you want to join to the project?
Btw. Sorry for my late. I haven't been at UnrealSP some time.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 12 Jun 2012, 22:30
by SteadZ
Dozey wrote:Yeap ;P. The mappers are the most needed. Do you want to join to the project?
Btw. Sorry for my late. I haven't been at UnrealSP some time.


Yeah, that would be great!
:D Thanks.

Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Posted: 12 Jun 2012, 23:29
by Dozey
check your mail ; )