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[ut] SP-Liandri Conflict

Posted: 27 May 2010, 22:17
by Sarevok
Developer: Sarevok
Status: Developing
Image Image
Synopsis: My 6 week speedmapping map turned into a small project. So far only 2 maps are planned. The name is just a generic temporary one that will be changed later.
Features: Just a few new extras.
Latest News:
Links:

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 22:27
by Hellscrag
Looks promising. :tup:

I have moved your thread to the Upcoming Maps page.

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 22:34
by Z-enzyme
Wow! Nice looking thingy... Love the atmosphere.

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 22:43
by salsaSkaarj
This was the one with the beautiful colours and the badass 4 Skaarj√úberLords for the final fight. If I remember correctly I had only one complaint about it (or actually 4 :wink: ).
Anyway, always nice to see something "new" being developed and by the looks of it I'll probably love the visuals.

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 22:43
by UBerserker
YES

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 22:56
by Hellscrag
I wonder where this leaves the compilation release of the speedmapping contest entries, which I have to admit that I haven't really found time to work on... maybe we should all just release our entries separately (or, at least, those of us who want to)?

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 23:00
by ividyon
That's quite the idea, isn't it? Gives people some more freedom and the ability to stray from the initial release in whatever ways they want...

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 23:00
by Hellscrag
sana wrote:That's quite the idea, isn't it? Gives people some more freedom and the ability to stray from the initial release in whatever ways they want...


Works for me. VVV doesn't need much work.

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 23:37
by Sarevok
This was originally being revised for the compilation, but there hasn't been to much talk about it lately so I decided for a separate release the way I intended the map to be. So far there are 2 new areas to explore and I might add a 3rd, the gameplay also has been changed and improved. I would say the first map is about 90% done.

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 23:44
by Buff Skeleton
The updates to this map look great so far, Sarevok. Flesh out the story and gameplay and you'll probably have a nice small map pack on your hands. :)

And I guess this would be my cue to make a TLF Final thread for the inevitable standalone release? I'm fine with whatever though

Re: [ut] SP-Liandri Conflict

Posted: 27 May 2010, 23:54
by Hellscrag
Waffnuffly wrote:The updates to this map look great so far, Sarevok. Flesh out the story and gameplay and you'll probably have a nice small map pack on your hands. :)

And I guess this would be my cue to make a TLF Final thread for the inevitable standalone release? I'm fine with whatever though


I think you should. qtit's moving forwards with Dragonfly as a standalone project, after all. Maybe we could combine the 6-hour mini-maps into a compilation pack and let the others come out separately?

Re: [ut] SP-Liandri Conflict

Posted: 28 May 2010, 00:22
by salsaSkaarj
Hellscrag wrote:...
Maybe we could combine the 6-hour mini-maps into a compilation pack and let the others come out separately?

Probably the only decent way now. It's been taking too long and this at least guarantees that some (or all) maps will be released (in their polished version).

Please read correctly, I wrote polish, not Polish 8)

Re: [ut] SP-Liandri Conflict

Posted: 24 Jul 2010, 03:02
by Sarevok
Just an update. Arch is pretty much done, just a few more details to add. Just working on gameplay and fixing and testing things. Gameplay got a huge overhaul and turned out the way I intended, but didn't have time for. Also there are 2 new areas to explore, should be done with this map in about 2 weeks and then I'll start the second one. Next update will have new pics.

Re: [ut] SP-Liandri Conflict

Posted: 24 Jul 2010, 08:34
by Lightning Hunter
Looking forward to this, Sarevok! I've always admired your work since The Odyssey, minus the second half of the third map. No giant water zones with sharks and quick endings without explanations this time, please! :P

Re: [ut] SP-Liandri Conflict

Posted: 24 Jul 2010, 21:29
by Sarevok
Lightning Hunter wrote:Looking forward to this, Sarevok! I've always admired your work since The Odyssey, minus the second half of the third map. No giant water zones with sharks and quick endings without explanations this time, please! :P


lol What?! That water zone was the best part! :wink: The Odyssey was suppose to have a sequel that explained everything, but I can't even remember the story anymore :o I'm actually trying to tie these maps into the Broken Alliance story somehow, it's not quite working out though.