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Re: [ut] SP-Liandri Conflict

Posted: 24 Jul 2010, 22:45
by Lightning Hunter
lol What?! That water zone was the best part!


Oh yeah, what was I thinking? :P

Re: [ut] SP-Liandri Conflict

Posted: 08 Aug 2010, 19:47
by Sarevok
Looking for a coder that could help me out. It's mostly minor work like new pawn/weapon classes and some small effects, no modelling or animating at all. PM me if you're interested :wink:

Re: [ut] SP-Liandri Conflict

Posted: 11 Aug 2010, 01:34
by Sarevok
Any takers?! I'll be your friend on Facebook! :P

Re: [ut] SP-Liandri Conflict

Posted: 18 Oct 2010, 01:21
by Sarevok
Just another update:
Here's a new WIP of the second map and wanted to add that Alcapowned has joined me as a coder. He coded a new enemy pawn, but not a new model, which I can't show yet as I don't want to give anything away.

Image

Re: [ut] SP-Liandri Conflict

Posted: 18 Oct 2010, 01:23
by Buff Skeleton
I love the snowy night look :tup:

Re: [ut] SP-Liandri Conflict

Posted: 18 Oct 2010, 09:29
by Legendslayer222
Yes, you do that cold and dark look well. I want to go and sit by a fire now! :tup:

Re: [ut] SP-Liandri Conflict

Posted: 18 Oct 2010, 16:36
by Sarevok
lol the lighting still needs some work and the skybox texture is just a generic placeholder for now, just an FYI. :wink:

Re: [ut] SP-Liandri Conflict

Posted: 18 Oct 2010, 21:02
by Hellscrag
Nice. I suggest adding more contrast to the lighting, and adding buttresses to the larger, emptier castle walls.

Re: [ut] SP-Liandri Conflict

Posted: 30 Nov 2010, 23:20
by Sarevok
! :o

Re: [ut] SP-Liandri Conflict

Posted: 01 Dec 2010, 00:48
by Lightning Hunter
That tiny room is the entire second part of the map? :(

Just kidding. Good job! :D

Re: [ut] SP-Liandri Conflict

Posted: 01 Dec 2010, 03:07
by Sarevok
While the theme may seem out of place, it ties in with the story. I might have to extend this to 3 maps to fit in everything.

Re: [ut] SP-Liandri Conflict

Posted: 14 Dec 2010, 02:14
by Sarevok
Image

Just another update! Forget that last pic, I redid the story so this small project will now be only 2 maps. Here's my current WIP!

Re: [ut] SP-Liandri Conflict

Posted: 14 Dec 2010, 03:25
by Teridax
Wow, that looks awesome! The architecture is great, and the lighting gives the scene a nice contrast. Keep up the good work. :tup:

Re: [ut] SP-Liandri Conflict

Posted: 14 Dec 2010, 19:14
by Darkon
:tup: :tup:
Thanks for the pic.. makes me interested in playing Unreal again... (after seeing vids about Unreal PSX, which was just... whatever)

Re: [ut] SP-Liandri Conflict

Posted: 14 Dec 2010, 21:47
by Z-enzyme
Wow, that's an epic location. Cool... really.