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Post Posted: 18 Mar 2010, 01:08
Post Posted: 18 Mar 2010, 08:38
Post Posted: 18 Mar 2010, 16:55
Post Posted: 18 Mar 2010, 17:47
Post Posted: 18 Mar 2010, 19:29
Post Posted: 19 Mar 2010, 18:45
Post Posted: 20 Mar 2010, 10:10
LOL_Peantus wrote:rom the screenshots, it looks like the arena is going to be a lot like a deathmatch map, with little space for conceptual grandness. I do hope I'm mistaken.
Waffnuffly wrote:Conceptual grandness =/= huge open maps. DC is pretty much teeming with conceptual grandness (I still think this is a hilarious term). It's one of the most unique mods I've ever seen made for ANY game engine.
Legendslayer222 wrote:Dead Cell being a mini RD is a good idea, it practically gives people an RD taster, which is needed as I guess it's going to be a long wait for RD itself. Also, achievement systems are cool, it gives you more reasons to replay the game and also gives you a sense of... achievement.
Post Posted: 22 Mar 2010, 23:15
Post Posted: 22 Mar 2010, 23:18
Post Posted: 22 Mar 2010, 23:23
jetv435 wrote:Very nice work. Dead Cell's design seems greatly oriented towards the Krodan textures.
Post Posted: 22 Mar 2010, 23:30
Mister_Prophet wrote:jetv435 wrote:Very nice work. Dead Cell's design seems greatly oriented towards the Krodan textures.We basically adapted it into every facet of the story and interface, yeah. It's just a unique set to use for a SP (not to mention unconventional), and over the course of the development it's come to represent Dead Cell itself. I want players to feel like they can't escape the yellow. Plus, it helps that nobody has even thought of touching this set yet for SP.
Post Posted: 22 Mar 2010, 23:42
Post Posted: 23 Mar 2010, 00:55
Hellscrag wrote:You'd better release it, then, before somebody else desides that it would be a great idea to do so.
Post Posted: 26 Mar 2010, 19:06
Post Posted: 26 Mar 2010, 19:31
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