jetv435 wrote:It occurs to me to ask something. Since very early development on DC, you've provided several psychological implementations in both story and in theme (Krodan/Yellow) and I was wondering how involved are those aspects when it comes to level and character development, and in what ways will we get to both feel and observe the feelings that Mr. Bowman expresses during the coarse of any combination of DC's game sequences.
In regards to the yellow theme, I can't say much more than I have already without getting too specific with the game content (it's best if you just experience that part of the game). But you'll have the option of reading the journal entries some characters have made during the ninety day incarceration (it isn't forced on you to do so, but there are benefits for doing so). In this case, this is how you will get to know your protagonist, as Mister Bowman is a mute character.
jetv435 wrote:That said, will he have any particular personality on his own, or will his background and personality remain vague throughout the course of the game?
He's a silent protagonist, but there are journal entries detailing his 90 day ordeal in isolation that give some insight. But to be blunt, he is largely a miscellaneous character. His written entries do not reveal much about who he is aside from his experience inside the cell. This is mostly true for several of the other characters, although a few of them are much more forthcoming on personal information. There are other hints about who these people are, and much of this has to do with how Caesar describes everyone (how their names are assigned, what preparations are made for each individual, revealing bits of dialogue through the com system as you hunt each other).
jetv435 wrote:Also, what will enemies be distinguished in ways other than how they move in fight e.g., styles like in Bioshock where the enemies talk or yell at you, expressing emotion or thoughts out loud?
It's similar where characters speak to you directly, either through scripted scenes or when you're fighting them. How they fight is a big part of it, but their personalities are different, as are their survival angles. What's the same about all the characters (Mister Bowman included) is that they are all survivors. Survivors who have endured 90 days of isolation and are tantalized with the prospect of freedom. You are all meant to kill each other by the rules of Caesar's game, but everyone has their own way to do this. It's also important to mention that the 90 day ordeal has had different effects on each character. Some are stronger than others, some are mentally imbalanced, ect.
jetv435 wrote:Also, moving on down the character setup into a more technical standpoint, how will these characters function? Will there be one pawn for one person that runs around collecting things on their own or will there be two depending on what choices you have made, and the one from the beginning that you could have fought will be replaced with a more equipped and stronger pawn that represents the same person?
I think I've answered this already, but to clarify...the game changes with how you play. It won't be like a Deathmatch level where bots are running around a map elsewhere. This is SP after all, so rather than having you run around a map randomly bumping into people everything is largely scripted (with no intrusive cut scenes), so when you
do run into people they are either hiding from you or lying in wait to ambush...or hunting you (hard to really explain the last part until you see it).