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Post Posted: 08 Apr 2010, 04:24
Post Posted: 08 Apr 2010, 05:46
Waffnuffly wrote:http://monsterkillers.com/?p=116Just in case you haven't seen it.I plan to do this when I first start Dead Cell, at least once
Post Posted: 08 Apr 2010, 05:47
Post Posted: 08 Apr 2010, 05:55
Mister_Prophet wrote:You actually are given a cyanide capsule as an inventory item. So I got that covered
Post Posted: 08 Apr 2010, 10:22
Waffnuffly wrote:Mister_Prophet wrote:You actually are given a cyanide capsule as an inventory item. So I got that covered Gahahaha, brilliant.
Post Posted: 09 Apr 2010, 05:54
Post Posted: 09 Apr 2010, 06:43
jetv435 wrote:I have a bundle of questions I'm concerned about that occurred to me, mostly about how combat gameplay, puzzles, and replayability tie in with one another. With puzzles, and if appropriate, fights, will there always be a few different ways and routes/methods of doing them that help boost replayability, or is this minimal and many of those factors lie in difficulties, achievements, and other little things. What I mean on playing Dead Cell differently each time is, with the system of visiting one place or another by choice and finding something different in one place that would have been different from a situation had you continued down this path initially. Another thing is, is for any puzzles you do integrate, firstly, will there be a variety of all of the puzzles included, secondly, will there be several or few puzzles, and thirdly, with both prior mentioned cases, how many ways can a particular puzzle be bypassed or solved, if it is that kind of puzzle? With combat, what are the variations between a fight with someone when first beginning Dead Cell, versus fighting that same person after you and he/she have fought others and gained more inventory and "experience"? Another thing about combat is, how free are we when entering a fight with someone, as in, how many options do we have in each fight?
Post Posted: 09 Apr 2010, 06:52
Post Posted: 09 Apr 2010, 06:53
Post Posted: 09 Apr 2010, 12:17
Post Posted: 09 Apr 2010, 15:48
Post Posted: 10 Apr 2010, 06:00
sana wrote:Is all of that planned or done and in beta testing?
Post Posted: 11 Apr 2010, 01:15
Post Posted: 11 Apr 2010, 01:25
Post Posted: 11 Apr 2010, 01:41
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