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Post Posted: 13 Apr 2010, 02:03
Post Posted: 13 Apr 2010, 06:49
jetv435 wrote:It occurs to me to ask something. Since very early development on DC, you've provided several psychological implementations in both story and in theme (Krodan/Yellow) and I was wondering how involved are those aspects when it comes to level and character development, and in what ways will we get to both feel and observe the feelings that Mr. Bowman expresses during the coarse of any combination of DC's game sequences.
jetv435 wrote:That said, will he have any particular personality on his own, or will his background and personality remain vague throughout the course of the game?
jetv435 wrote:Also, what will enemies be distinguished in ways other than how they move in fight e.g., styles like in Bioshock where the enemies talk or yell at you, expressing emotion or thoughts out loud?
jetv435 wrote:Also, moving on down the character setup into a more technical standpoint, how will these characters function? Will there be one pawn for one person that runs around collecting things on their own or will there be two depending on what choices you have made, and the one from the beginning that you could have fought will be replaced with a more equipped and stronger pawn that represents the same person?
Post Posted: 01 May 2010, 09:01
Post Posted: 01 May 2010, 10:59
Post Posted: 01 May 2010, 17:07
Post Posted: 02 May 2010, 00:52
Post Posted: 13 May 2010, 02:47
Post Posted: 13 May 2010, 04:46
jetv435 wrote:Just wondering about how the tech/bugs/testing(sequence breaking issues) are coming along.
jetv435 wrote:I didn't comment on the two new shots, but with all of the information and shots I've seen, I can say that I'm really looking forward to this. I also wanted to ask, what mentality or mood is DC meant to provoke in the player. You've stated that the color yellow has its significance, and you've summarized the special concepts pertaining to combat and inventory items, but I'm interested in how you're going about making this both fun and strategically stressful at the same time.
Post Posted: 25 May 2010, 00:42
Post Posted: 25 May 2010, 02:01
jetv435 wrote:Any updates? I'd be satisfied with just a shot of the cell you start in, at the least, or if not, something useless but still particularly nice looking (please excuse me if I'm being dumb). How are the final pieces coming together?
jetv435 wrote:I did want to ask a specific question on weapons other than that of the two new melee weapons we've already seen (sledgehammer & Nail Bat). Generally, what I would like to know is, with the different weapons included, what changes model/skin wise and functionally wise will we see, and out of the weapons such as the ASMD and chainsaw that were shown earlier, in what way are they being updated (for instance, similar to the replacement of Unreal player classes with new ones)? We already know that the melee weapons in general (aside from any exceptions you've made) can be used to block, but in the context of all weapons in general, how are they being updated in general and specifically for the gameplay type for DC?
Post Posted: 25 May 2010, 04:10
Post Posted: 09 Jul 2010, 22:51
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