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Posted: 22 Mar 2008, 19:35
You could also use the rats from the animal pack 1, would be a perfect addition.
Posted: 22 Mar 2008, 20:46
This is what I wish Deus Ex looked like. I can't even begin to describe how much I want to play this.
Posted: 23 Mar 2008, 01:22
Hey, Desu Ex was piece of art !!!
Posted: 23 Mar 2008, 01:24
Amnesiac can be piece of art too, fashahhh you're doing a great job on this. How many maps do you plan for the final release?
Posted: 23 Mar 2008, 02:25
Kaka wrote:Hey, Desu Ex was piece of art !!!
Indeed, but its visuals certainly haven't aged well. :p
Posted: 23 Mar 2008, 20:33
Kaka wrote:How many maps do you plan for the final release?
Was going to be 5 originally but it could be cut shorter to 3 or 4 due to real life commitments & stuff. I plan to have a section on an invading starship as well but I'll see how long it takes me to finish the city bit first.
Posted: 25 Mar 2008, 00:39
nice city shots
Its hard to create a non-noob-sniper map with nice looks
Posted: 02 Apr 2008, 14:58
Looks like this might be an epic campaign! An amazing job on the city so far. I especially like the last screenshot in the corridor, a good amount of detail (and the Lucy Pinder poster
) but not too fussy and overcrowded. Realistic lighting is great too, I'm glad someone else is trying to do a theme which doesn't seem to have been explored much. I like the idea of taking the fight to the invading battleship as well.
Posted: 06 Jun 2008, 00:14
Not been doing much lately but here's a shot of what I'm trying to go for. I've cheated a bit as the sun is photoshopped but the rest is in-game I assure thee.
Posted: 06 Jun 2008, 00:43
Posted: 06 Jun 2008, 01:09
Heehee, independence day indeed
Posted: 06 Jun 2008, 03:27
Posted: 06 Jun 2008, 08:27
Independence Day FTW!
A good view, will we be able to get to the roofs of buildings in game?
Posted: 06 Jun 2008, 09:31
OMG that is sexy!
Posted: 06 Jun 2008, 10:28
What can I say. WHOA, great job!