Page 2 of 9
Posted: 14 Dec 2007, 20:32
Hellscrag wrote:It surprises me a bit how many people seem unfamiliar with this project, even though it's been around for ages. I guess it shows how few people have actually read the main site in any detail!
I've seen it 'before' and am anticipating more news and screenies!
Good to hear that it's been worked on again!
Posted: 18 Dec 2007, 13:17
Thanks for the good comments guys. A lot in that shot is only temporary as I wanted to throw together an action packed promo shot. I'll try to get more shots up soon but progress is a bit slow.
Posted: 18 Dec 2007, 15:07
I actually saw the projects ''review'' one or two years ago, but I totally forgot about it. Its not that I dont read the main site though, every few years or so.....
Posted: 29 Jan 2008, 06:26
Looks cool. The voice is sort of like the Gman from HL2, well, until it says that its the voice inside of you.
Posted: 29 Jan 2008, 13:35
Shadow wrote:the concept/story is good and solid but known before, also the visuals are a bit mediocre =/
The bridge in that screenshot is allright, though.
But I'm not too sure about the atmosphere, however.
Posted: 29 Jan 2008, 18:54
Ye, some more smoke etc, also - as someaone pointed above - flamez look ugly, but its nothin that partcile system cant change.
Posted: 21 Mar 2008, 20:28
Hey guys! Been extremely busy working on this the last few weeks and it's coming on leaps and bounds at the moment. Managed to hit the node limit a few times but meshmaker has come to the rescue on many occasions.
Enjoy the shots!
Posted: 21 Mar 2008, 20:38
Looks lovely. You've put a lot of detail work into those screenshots and it really pays off! =)
Posted: 21 Mar 2008, 20:44
Better than what I ever seen until now. Urban architecture never fails to impress.
Posted: 21 Mar 2008, 20:48
Great shots, I love the little details you put in them. Are those cockroaches on the floor in the third pic?
Posted: 21 Mar 2008, 21:29
Posted: 21 Mar 2008, 21:44
Posted: 21 Mar 2008, 22:03
This project sure is going to be amazing once it comes out. Those screenshots WERE done in the UT engine, right? (Yep, it looks that good.)
Posted: 21 Mar 2008, 22:56
You're probably the first mapper to have attempted "urban" in a daylight setting on UE1, and it looks fantastic. Well done!
Posted: 22 Mar 2008, 16:45
Thanks guys glad you like the shots I've been working my ass off on this lately, will try get a few more shots in the next couple of weeks or so.
Are those cockroaches on the floor in the third pic?
Yep they're from industrial_pack1 I think.