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Post Posted: 17 Feb 2008, 16:19
Post Posted: 17 Feb 2008, 16:20
Post Posted: 17 Feb 2008, 16:51
Post Posted: 17 Feb 2008, 17:11
Waffnuffly wrote:Thanks MMAN.If UA ever gets around to completing some specific code, there may be some really, really fun weapons in the next EXU.u release.
Post Posted: 17 Feb 2008, 18:11
Mman wrote:News post based off of UBerserker's draft post; thanks for that.
Post Posted: 18 Feb 2008, 21:41
wael wrote:Waffnuffly wrote:Thanks MMAN.If UA ever gets around to completing some specific code, there may be some really, really fun weapons in the next EXU.u release. Nothing can be more fun than shooting highly corrosive nuclear shit.
Hellscrag wrote:SKAARJ BERSERKER: Come in, Terran, come in! Make yourself at home next to the plasma fire. Care for an urn of mulled Nali blood?
Post Posted: 18 Feb 2008, 22:04
Post Posted: 19 Feb 2008, 00:00
Creavion wrote:Will the full version feature some NEW maps?
Post Posted: 19 Feb 2008, 04:00
Post Posted: 20 Feb 2008, 17:23
Waffnuffly wrote:Creavion wrote:Will the full version feature some NEW maps?What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped. Making these maps is not a simple job, either. I have to convert the visuals--probably the easiest part--then add map-specific things, set up new scripted sequences, place creatures and items, and then test test test, all of which is much easier said than done. I make absolutely sure that something is fun before I release it, and this process takes weeks alone.So, yeah, only 10 maps doesn't seem like a lot, but they are BIG maps and they take a lot of work to produce.If you mean "new" as in non-Unreal-based, then yes, there will be some in the final version, but that's a long way away. My goal is to get it done by December, but we'll see if I can pull that off.
Post Posted: 20 Feb 2008, 17:27
Waffnuffly wrote:Creavion wrote:Will the full version feature some NEW maps?What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped.
Post Posted: 20 Feb 2008, 17:43
Post Posted: 20 Feb 2008, 18:06
Creavion wrote:Waffnuffly wrote:Creavion wrote:Will the full version feature some NEW maps?What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped. EXU2-BI01-Stupid: Vortex RikersEXU2-BI02-HugeHam: NyLeveEXU2-BI03-Shitstorm: Bluff EversmokingEXU2-BI04-Plankton: Dasa PassEXU2-BI05-Porcupines: PassageEXU2-BI06-Farmhouse: RuinsEXU2-BI07-LintBowl: TerraliftEXU2-BI08-Nucleoid: TerraniuxEXU2-BI09-NINETEEN: VeloraEXU2-BI10-TheDoomhouse: Chizra*gasp* 5 new maps? Well, don`t understand my wrong, I like your mod anywise, maybe because I like Serious Sam. Surely your mod is good for LANs and so on, but let my say you: These are not NEW maps. To replace textures, add triggers and pawns and so on makes a map not new in my opinion. All you guys seems to see that different. Well, whatever.The reason for my question was simply that I thought that the best pieces of maps are holded back for the final version (completly new maps).If you think about a Missionspack or so, I would be thankful about new good maps, they make a lot of more fun to play as that old known stuff.Acceptable exemptions are for example NyLeve and the Vortex Rikers in ONP, they belong to the story.
Post Posted: 20 Feb 2008, 18:16
If you mean "new" as in non-Unreal-based, then yes, there will be some in the final version, but that's a long way away. My goal is to get it done by December, but we'll see if I can pull that off
Post Posted: 20 Feb 2008, 21:43
sana wrote:Reading the rest of his post might help
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