Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Post Posted: 07 Apr 2011, 04:31
Post Posted: 07 Apr 2011, 13:04
Gizzy, you forgot the check the "mipmaps" button on texture import for those Hi-Res weapon textures. This makes your map not work with 3dfx Glide in Unreal 227. Just letting you know in case you want to make your map as compatible as possible.The UT2k4 weapons look very nice in D3D9. You should continue that mod.
Post Posted: 08 Apr 2011, 09:37
Post Posted: 09 Apr 2011, 00:02
Post Posted: 09 Apr 2011, 00:18
Post Posted: 09 Apr 2011, 01:33
Post Posted: 11 Apr 2011, 15:32
Post Posted: 11 Apr 2011, 15:39
Post Posted: 12 Apr 2011, 12:10
Post Posted: 13 Apr 2011, 00:38
Post Posted: 13 Apr 2011, 02:21
Post Posted: 13 Apr 2011, 13:09
Post Posted: 15 Apr 2011, 04:43
nitin wrote:hello,Thanks for releasing this. However, I am having a few issues. I can only use OpenGL mode on Unreal, DirectX lock up the game on starting. Not a problem as I use OpenGL for UT but I get very poor performance. Probably a setting issue but which new setting is a performance hog. Never had any performance issues with the UT OpenlGL renderer.Also, Return to Nap Pali only seems to run in windowed software mode no matter what renderer I select.Windows 7 64bit OS, GTX 460 and trying to run 1920*1080 widescreen.Any help would be appreciated.Cheers
Post Posted: 15 Apr 2011, 15:55
Post Posted: 16 Apr 2011, 02:02
Return to “News archive”
Users browsing this forum: No registered users and 3 guests