Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Post Posted: 16 Apr 2010, 04:10
Post Posted: 16 Apr 2010, 08:05
jackrabbit wrote:I wonder if that pack ever got translated to english... I would replay it in a heartbeat if it did.
Post Posted: 16 Apr 2010, 10:47
salsaSkaarj wrote:Major gameplay errors are in the Krall arena - it's too easy to put distance between you and the action, and in the Boss arena, those 4 cages should never have been so close together.
Post Posted: 16 Apr 2010, 12:45
UBerserker wrote:Okay time to countercomment some stuff I don't understandsalsaSkaarj wrote:Major gameplay errors are in the Krall arena - it's too easy to put distance between you and the action, and in the Boss arena, those 4 cages should never have been so close together.I don't get you on the distance thing. You think it would be easy to avoid Krall Elite bolts by staying in the mddle arena's right? I don't think so. Even if I was on the staircase they were still dangerous. I used the DP against them because I needed other ammo. The Behemoths need to be killed with a Razorjack (doing headshots). Slith are easy so DP is good enough. Mercenaries are insane since they activate their god mode all the freaking time if you let them exit their cage.As for the boss arena, you don't make much sense at all. How about fighting personally one boss at time?Also comparing this to Vigil is like comparing Xerania to Attacked.
Post Posted: 16 Apr 2010, 13:00
Post Posted: 16 Apr 2010, 13:16
UBerserker wrote:...Do you think I rated the gameplay a ten because it was hard? No, because it was overly fun, at least in the way I tried.
Post Posted: 16 Apr 2010, 13:22
salsaSkaarj wrote:UB, you don't like Xenome because of the predictability (which I think is a valid point you make) and the constant DP use (well, that to me is a very nice part of the game). I have given my reasons for not liking deCyberduel that much. You don't have to agree but that's democracy for you sometimes we agree, sometimes we don't.
Post Posted: 16 Apr 2010, 13:25
UBerserker wrote:...I was trying to suggest you to play the map in the "you vs single wave" way! D:
Post Posted: 16 Apr 2010, 13:54
Post Posted: 16 Apr 2010, 16:50
Post Posted: 16 Apr 2010, 20:08
Mister_Prophet wrote:Still, those aren't many examples.
Post Posted: 16 Apr 2010, 21:52
Post Posted: 16 Apr 2010, 22:06
UBerserker wrote:It's a bust now that Scrag got insanely busy, since I wanted to review the first three custom maps I ever played, but I think this one is probably the last for now...
Post Posted: 17 Apr 2010, 04:13
Return to “News archive”
Users browsing this forum: No registered users and 2 guests