Could be asleep, typing random messages instead.

[RESHADE] Atmospheric overhaul V3.2 is OUT (New update)

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

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User avatar Diego96
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Location: South 'Merica

Subject: [RESHADE] Atmospheric overhaul V3.2 is OUT (New update)

Post Posted: 15 Feb 2019, 07:55

NEW VERSION ( 3.2 )

SUMMARY

Here's a little mod for anyone who wanted a reason to replay any favourite levels.

Feel free to experiment with the alternative shaders.


>>DOWNLOAD V3.2<<

>MIRROR<


Updates:

  • Added an extra missing LUT
  • Toned back color correction and ambient light a bit
  • Rolled back to 3.4.0 for better control
  • Added LiftGammaGain.fx for extra brightness when recording/screenshotting
  • Merged Technicolor2 with LUUT for better performance
  • Removed film grain
  • Updated Reshade to v4.3.0 (better performance)
  • Replaced AmbientLight with a newer version without dithering artifacts
  • Minor tweaks to most shaders (less aggressive sharpening, color correction and gamma correction)
  • Added alternative sharpening tools
  • Added a couple of retro filters for experimenting
  • Added some subtle color debanding
  • Added LUUUT
  • Sharpening strength upped from 0.50 to 0.65
  • Made package smaller and modified some shaders, most notably Lumasharpen
  • Added LUUUUT
  • Added shaders, mainly GTU and other small fixes
  • Toned down LumaSharpen for less overblown whites
  • Toned down AmbientLightV2 for less overblown glare
  • Added alternative .dll files for compatibility, updated opengl.dll
  • Tweaked Deband so now it actually does something
  • Major changes: rearranged shortcuts, replaced LumaSharpen with FilmicAnamorphicSharpen, rearranged shaders and more
  • NEW - Added SMAA (disabled by default)
  • NEW - Set default mode to performance so it loads faster
  • NEW - Reordered some shaders and added FineSharp and VHSPro
  • NEW - Tweaked Lumasharpen and GTU to look better, toned down a few shaders
  • NEW - Rolled back color and gamma filters closer to the older 1.4 version
  • NEW - Removed obsolete filters in the shortcuts
  • NEW - Major changes: Rearranged multiple filters, deleted some old ones and readjusted some
  • NEW - Replaced AdaptiveSharpen with LumaSharpen because of broken OpenGL performance (and because it's faster)
  • NEW - Replaced AmbientLightV2 with MagicBloom (might roll back though)
  • NEW - Major changes - Reverted color settings and ambient light back to V1.4.
  • NEW - Minor tweaks, replaced MagicBloom with AmbientLightV2.
  • NEW - More tweaks, new defaults and keybinds. Updated Reshade.
  • NEW - Added VHSPro2 and slightly increased saturation.

REQUIREMENTS

227i for Unreal Gold
D3D9 or OpenGL for Unreal Tournament

Any card slightly more powerful than a GT 1030 could run it with all DEFAULT thingies on.
Otherwise just scale back a few settings with the shortcuts.


Using D3D9 is recommended. OpenGL, EXUOpengl and DX10+ are compatible but not fully tested.

INSTALLATION

Extract all files to your system folder along your game executables.

SHORTCUTS


  • Shift + F2 - Open Reshade menu
  • Shift + F3 - Enable/Disable all tweaks
  • Insert - LiftGammaGain (enabled by default)
  • Alt + Insert - LUUUUT (disabled by default)
  • Alt + Home - LUUUT (disabled by default)
  • Home - LUUT and Technicolor2
  • Shift + Home - LUT (disabled by default)
  • Page Up - AmbientLightV2
  • Delete - Vignette (disabled by default)
  • Shift + End - GTU (Retro color bleeding but blurrier and without aberration, performance intensive, disabled by default)
  • End - Switch between VHSPro and VHSPro2 (Retro color bleeding with Chromatic Aberration but clearer and faster, light and strong versions, enabled by default)
  • Page Down - LumaSharpen
  • Shift + Delete - SMAA (disabled by default)
  • Shift + Insert - Deband

NOTE - Currently, the only way to make the changes permanent is to do the clicking method or modifying the unrealfx.ini file by entering (or removing) the desired preset in the Techniques= line. I'll fix this in a future update.

PREVIEWS

(Taken on 1080p, see GALLERY to watch in HD)

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Image HAVE FUN :tup:
Last edited by Diego96 on 28 Nov 2019, 22:27, edited 74 times in total.
M'nali

UBerserker
Nali Priest Nali Priest
Posts: 7926
Joined: 11 Nov 2007, 21:00

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 15 Feb 2019, 15:05

Oh nice, gonna try it out on Atropos. Also llol I'm amazed it doesn't insta-crash on Verflucht.
ImageImage

UBerserker
Nali Priest Nali Priest
Posts: 7926
Joined: 11 Nov 2007, 21:00

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 16 Feb 2019, 20:02

Tried around a bit, works with EXUOpenGL but some of the settings cause everything to turn into black in some levels, not sure what's going on.
Surprisingly not much of a game changer since all it does is adding a blue filter and making fog lights less dense (which can hurt fogs used to mask certain surfaces). The strong distance lights seen when you are in dark places is cool though.
ImageImage

User avatar FXANBSS
Skaarj Lord Skaarj Lord
Posts: 158
Joined: 11 Oct 2013, 16:26
Location: Heavland

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 17 Feb 2019, 00:29

WOAHHH, as an Unreal Tournament 3 player, I MASSIVELY approve this! :tup:
my brain is a potato chip

User avatar Diego96
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Posts: 144
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 17 Feb 2019, 22:48

UBerserker wrote:Surprisingly not much of a game changer since all it does is adding a blue filter and making fog lights less dense (which can hurt fogs used to mask certain surfaces). The strong distance lights seen when you are in dark places is cool though.

Not exactly sure what you mean with less dense fog lights since ambientlight.fx is only supposed to make bright areas "bleed" their colors into the enviroment.

Maybe you could explain it better with some screenshots if there is something weird going on?

FXANBSS wrote:WOAHHH, as an Unreal Tournament 3 player, I MASSIVELY approve this! :tup:

Haven't seen ya in while :D
M'nali

User avatar FXANBSS
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Location: Heavland

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 18 Feb 2019, 00:45

Diego96 wrote:Haven't seen ya in while :D

Hehe :D I'm soooo glad to be back, feels like back sweet home :)


Here are some quickie ReShade albums I made (It's EXU2) :B
https://imgur.com/a/9Kix2Cd
https://imgur.com/a/KVh8RqV

► Show Spoiler
my brain is a potato chip

User avatar Diego96
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Posts: 144
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 18 Feb 2019, 03:45

FXANBSS wrote:Here are some quickie ReShade albums I made (It's EXU2) :B
https://imgur.com/a/9Kix2Cd
https://imgur.com/a/KVh8RqV

► Show Spoiler

I'm definitely saving some of these for future reference
M'nali

UBerserker
Nali Priest Nali Priest
Posts: 7926
Joined: 11 Nov 2007, 21:00

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 18 Feb 2019, 22:56

Diego96 wrote:Maybe you could explain it better with some screenshots if there is something weird going on?

Nevermind much.
Anyway I kept testing the thing for a little while more. I'm not sure if it's EXUOpenGL but when some setting combos are turned on (and always when ALL it's turned on) everything becomes black, including the menu or the whole game when it's not black BUT if you have the console turned on.

So far this doesn't happen in Atropos - here everything works perfectly and funnily it's probably the Unreal level where ReShade fits the best since it makes everything even closer to Unreal 2's Drakk visuals.

► Show Spoiler


I don't remember which setting turns on the blue filter but I feel it doesn't fit in a lot of maps, including Xeops. Pretty sure I haven't noticed FPS drops, even in fights.
ImageImage

User avatar Diego96
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Posts: 144
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT

Post Posted: 19 Feb 2019, 00:08

UBerserker wrote:Anyway I kept testing the thing for a little while more. I'm not sure if it's EXUOpenGL but when some setting combos are turned on (and always when ALL it's turned on) everything becomes black, including the menu or the whole game when it's not black BUT if you have the console turned on.

So far this doesn't happen in Atropos - here everything works perfectly and funnily it's probably the Unreal level where ReShade fits the best since it makes everything even closer to Unreal 2's Drakk visuals.

► Show Spoiler


I don't remember which setting turns on the blue filter but I feel it doesn't fit in a lot of maps, including Xeops. Pretty sure I haven't noticed FPS drops, even in fights.

OpenGL and EXUOpenGL work for me but introduce way too many problems. MSI Afterburner ignores Reshade completely when using them and my screenshots are always wasted. If you are having problems I suggest deleting opengl32.ini (to reset it) or reinstalling Reshade 3.4.1 over your game for fresh injectors.

I've been discussing with Fxanbss and dialed back some effects a bit, namely LUUT and AmbientLight. Now it's not as obtrusive, it looks more like the screenshots above and looks better in the dark. See the update.

I also restored an older version without the locked controls and inputs so it's better for tinkering with shaders and all of that. This preset is not the end of the world after all. Xeops looks nice without LUUT (the blue filter) for example:
Image
M'nali

User avatar FXANBSS
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Location: Heavland

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT (New update)

Post Posted: 19 Feb 2019, 01:17

oh god, i just noticed in-game brightness doesn't get recorded, reason why my latests videos are extremely dark

Could you add that shader that adds brightness? That will save myyy life, and that would also avoid the persisting brightness bug when the game crashes :o this will also really be of your help too

and also, that older version takes muuch longer to load, uuugh, this adds up with time.. (especially in cases where you switch from fullscreen to window and viceversa AND YOU HAVE TO WAIT FUCKING 6 minutes lol (k not that much but LORD))
for some reason you don't have "perfomance mode" on which should make the loading faster

i don't see problem from your previous version, i would have stayed with the current version, unless you've got a something example horrible enough



about the Reshade in OpenGL topic, it never worked here but i shouldn't mind for now, so D3D9 :)
my brain is a potato chip

User avatar Diego96
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Posts: 144
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V1 is OUT (New update)

Post Posted: 19 Feb 2019, 03:07

FXANBSS wrote:oh god, i just noticed in-game brightness doesn't get recorded, reason why my latests videos are extremely dark

Could you add that shader that adds brightness? That will save myyy life, and that would also avoid the persisting brightness bug when the game crashes :o this will also really be of your help too

and also, that older version takes muuch longer to load, uuugh, this adds up with time.. (especially in cases where you switch from fullscreen to window and viceversa AND YOU HAVE TO WAIT FUCKING 6 minutes lol (k not that much but LORD))
for some reason you don't have "perfomance mode" on which should make the loading faster

In that case I'll add the levels.fx LiftGammaGain effect to another keybind.

The program does have a performance mode under the settings tab but it still has unused shaders making the loading slower. I removed them and set the mode to performance by default (it can still be changed normally).

I think you can restore Windows brightness by pressing Ctrl + Shift + Windows Key + B.
M'nali

User avatar Anreel
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Joined: 22 Nov 2008, 16:51

Subject: Re: [RESHADE] Atmospheric overhaul V1.4 is OUT (New update)

Post Posted: 20 Feb 2019, 13:05

RTX ON, na mean

User avatar Diego96
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Posts: 144
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Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V1.5 is OUT (New update)

Post Posted: 14 May 2019, 08:13

woops did a misclick
Last edited by Diego96 on 14 May 2019, 08:22, edited 3 times in total.
M'nali

User avatar Diego96
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Posts: 144
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V1.4 is OUT (New update)

Post Posted: 14 May 2019, 08:17

Anreel wrote:RTX ON, na mean

It's funnier now that they are implementing ray-tracing on Reshade
https://www.youtube.com/watch?v=NkGvESObKxE

btw I updated the LUT so it's now faster :D
M'nali

User avatar Diego96
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Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [RESHADE] Atmospheric overhaul V2.0 is OUT (New update)

Post Posted: 16 Jul 2019, 05:47

NEW UPDATE BOIS
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CHECK ON TOP
M'nali

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