Glacialis
Posted: 03 Oct 2018, 21:26
Found the map Glacialis on oldunreal some time ago and started playing last week, and finished just now (in 5 sessions I think).
I didn't know anything about it but realised (from the start) that I was going to have a very hard time with this map. In fact when I started it took me about 30 seconds to die and a couple of restarts to figure out a working strategy, one of them being find something with a instahit (at least almost) and pinpoint accurate weapon as soon as possible.
After 2 of 3 corridors it dawned upon me that just about every enemy is enhanced and ammo, although plentiful, has to be used sparingly.
After about 6 corridors and open areas with very careful playing (hit and hide strategy with DP secondary mode to start) I finally had enough "heavy" ammo to risk a couple of close encounters.
Luckily health can be boosted way above 100 with special healthpacks which can add to at least 200 (I think I once had 205 or something so I suspect it can go up to 300, perhaps even higher). Shield and armour are regularly available, and it's welcome, if not necessary.
I played on Medium but it felt like extraUnreal difficulty and I had to take regular savegames (necessity).
To make this short, gameplay balance is way off, and gameplay becomes tiresome because there's not much room for enemy progression and using too much flak or rockets too early (which is very easy to do) means you're left with too little to hold back 3 or more enhanced Skaarj (a couple near the end took more than 10 direct rocket hits + flak before they succumbed).
As for build: generally quite good I thought (a couple of HOMs here and there but they don't influence the gameply).
I have to admit that the icetheme was a bit too much for me, it's quite a long map and after an accumulated 5 or 6 hours of playing time (not counting the restarts) the icegray becomes very monotonous.
I sound a bit harsh on the map and perhaps unfairly so because in the middle and near the end I got a message about spawnpoints being activated which makes me think that perhaps this is a coop-map and not an SP.
My conclusion = this is a map for UB but not for me.
I didn't know anything about it but realised (from the start) that I was going to have a very hard time with this map. In fact when I started it took me about 30 seconds to die and a couple of restarts to figure out a working strategy, one of them being find something with a instahit (at least almost) and pinpoint accurate weapon as soon as possible.
After 2 of 3 corridors it dawned upon me that just about every enemy is enhanced and ammo, although plentiful, has to be used sparingly.
After about 6 corridors and open areas with very careful playing (hit and hide strategy with DP secondary mode to start) I finally had enough "heavy" ammo to risk a couple of close encounters.
Luckily health can be boosted way above 100 with special healthpacks which can add to at least 200 (I think I once had 205 or something so I suspect it can go up to 300, perhaps even higher). Shield and armour are regularly available, and it's welcome, if not necessary.
I played on Medium but it felt like extraUnreal difficulty and I had to take regular savegames (necessity).
To make this short, gameplay balance is way off, and gameplay becomes tiresome because there's not much room for enemy progression and using too much flak or rockets too early (which is very easy to do) means you're left with too little to hold back 3 or more enhanced Skaarj (a couple near the end took more than 10 direct rocket hits + flak before they succumbed).
As for build: generally quite good I thought (a couple of HOMs here and there but they don't influence the gameply).
I have to admit that the icetheme was a bit too much for me, it's quite a long map and after an accumulated 5 or 6 hours of playing time (not counting the restarts) the icegray becomes very monotonous.
I sound a bit harsh on the map and perhaps unfairly so because in the middle and near the end I got a message about spawnpoints being activated which makes me think that perhaps this is a coop-map and not an SP.
My conclusion = this is a map for UB but not for me.