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Post Posted: 26 Nov 2017, 07:07
Post Posted: 27 Nov 2017, 03:08
Post Posted: 27 Nov 2017, 03:34
Lightning Hunter wrote:I remember this happening once, but I don't recall what the solution was. I think it might have had something to do with too many old saved games in the folder. How many files are in your UnrealTournament\Save folder?
Post Posted: 27 Nov 2017, 03:43
Diego96 wrote:Lightning Hunter wrote:I remember this happening once, but I don't recall what the solution was. I think it might have had something to do with too many old saved games in the folder. How many files are in your UnrealTournament\Save folder?Like 175 but Oldskool looks like it could take up to 4000.
Post Posted: 27 Nov 2017, 05:24
Lightning Hunter wrote:Diego96 wrote:Lightning Hunter wrote:I remember this happening once, but I don't recall what the solution was. I think it might have had something to do with too many old saved games in the folder. How many files are in your UnrealTournament\Save folder?Like 175 but Oldskool looks like it could take up to 4000.In my oldskool.ini, I actually see a limit of 255. However, I don't think that is your issue. When was the last time you deleted your saved games or refreshed them? If they are really old, it is possible your oldskool.ini file got confused when you installed my olcustomentries. You could try deleting the "Packsaves" section (255 lines or so) in oldskool.ini and see if that helps. Just backup your original file before modifying it! You might also have to delete all old saved games in the \Save folder if nothing else works. If you have vital saved games recently used, you could try keeping those and deleting the rest (the date modified time stamp should tell you which savegame is which).
Post Posted: 27 Nov 2017, 05:27
Post Posted: 27 Nov 2017, 07:16
Post Posted: 27 Nov 2017, 08:10
Post Posted: 27 Nov 2017, 17:05
Lightning Hunter wrote:I was going to say, if deleting oldskool.ini makes the game crash, then you might have to get the original oldskool.ini from the mutator installation. But it sounds like you got it working anyway.
Post Posted: 27 Nov 2017, 19:47
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