OpenGL Driver v3.6 - uncapped draw distance?
Posted: 15 Oct 2014, 17:07
Hey unrealists,
I finally got a new PC and I'm setting up a new renderer for UT and will get around to Unreal 227 soon.
I've got an Nvidia graphics card so I settled for OpenGL 3.6 - I just realised there's a new version but don't think it's important or prove me wrong. I used this guide https://ut99.org/viewtopic.php?t=373 and so far I'm very happy with the result (I just went for NumAASamples=8 instead of 4, and SwapInterval=1).
The thing is I was again reading through EXU2's info thread and Buff Skeleton mentions "uncapped drawdistance" as a cool feature for certain maps.
I don't know whether OpenGL 3.6 provides just that. Will I need to install EXUOpenGL when I get around to EXU2, or is that unnecessary (i.e., I can adjust a parameter in [OpenGLDrv.OpenGLRenderDevice]) ?
Thanks for enlightening me
I finally got a new PC and I'm setting up a new renderer for UT and will get around to Unreal 227 soon.
I've got an Nvidia graphics card so I settled for OpenGL 3.6 - I just realised there's a new version but don't think it's important or prove me wrong. I used this guide https://ut99.org/viewtopic.php?t=373 and so far I'm very happy with the result (I just went for NumAASamples=8 instead of 4, and SwapInterval=1).
The thing is I was again reading through EXU2's info thread and Buff Skeleton mentions "uncapped drawdistance" as a cool feature for certain maps.
I don't know whether OpenGL 3.6 provides just that. Will I need to install EXUOpenGL when I get around to EXU2, or is that unnecessary (i.e., I can adjust a parameter in [OpenGLDrv.OpenGLRenderDevice]) ?
Thanks for enlightening me