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ELIMINATION - hurt/heal Unreal & RTNP:UE maps

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

Moderators: ividyon, Semfry, zYnthetic

User avatar Semfry
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Posts: 2048
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 16:07

Hurt: Cellars at Dasa Pass
Heal: Bluff Eversmoking

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [18]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [16]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [20]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [18]; Bluff Eversmoking [23]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [17]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [21]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [20]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [17]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
Formerly Mman

User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 878
Joined: 11 Apr 2009, 04:10

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 17:00

ividyon wrote:Chizra's been the bottleneck level that prevented me from moving forward in the campaign for a loooong time when I was a kid. It's going down! :x


Not if I can help it! :twisted:

Hurt: Cellars at Dasa Pass
Heal: Chizra - Nali Water God

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [18]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [17]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [20]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [18]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [21]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [20]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [17]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
Image

UBerserker
Nali Priest Nali Priest
Posts: 7919
Joined: 11 Nov 2007, 21:00

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 17:04

Oh it looks like everyone is voting down the map with the most solid gameplay.
To be honest mixing Unreal maps with RTNPUE edition maps is a pretty terrible idea.
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User avatar Hellscrag
Founder Founder
Posts: 3984
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 18:08

Chizra's the level that made me fall in love with Unreal, and without it there may never have been an UnrealSP.Org. I'm going to attempt to save it!

UBerserker wrote:Oh it looks like everyone is voting down the map with the most solid gameplay.
To be honest mixing Unreal maps with RTNPUE edition maps is a pretty terrible idea.


Sometimes I wonder if you're playing the right game. I like my Unreal maps to deliver more than just solid gameplay; I want to be engaged and interested in the place that I'm in.

Sorry my game idea was so terrible, UB. I hope you can forgive me. :cry:

Hurt: Soledad (for going on for too long)
Heal: Chizra - Nali Water God

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [18]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [18]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [20]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [18]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [21]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [17]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
Image
Life is what you make of it.

UBerserker
Nali Priest Nali Priest
Posts: 7919
Joined: 11 Nov 2007, 21:00

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 18:56

Hellscrag wrote:Sorry my game idea was so terrible, UB. I hope you can forgive me. :cry:


No issue there.
Just want to state that various RTNP UE maps don't have anything to do with the original devteams' visions or work. Some are heavily changed to be their own things and some are 100% new (which are sort of intermissions), either due to the original versions of the beta maps being too unfinished or to connect levels to each other in a more sensible matter.
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xRedStar
Skaarj Assassin Skaarj Assassin
Posts: 119
Joined: 13 Jan 2013, 18:56

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 19:30

Rajigar Mine has horrible malfunctioning elevators as well as Nyleve Falls, and this is what makes the majority of new comers in Unreal want to leave. I got several remarks about it, so yeah... I want to at least eliminate Nyleve Falls or Rajigar Mine.

UBerserker
Nali Priest Nali Priest
Posts: 7919
Joined: 11 Nov 2007, 21:00

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 19:41

You mean the wonky lava escape elevators? Besides those the rest worked fine.
In comparison to Dig's ones, the Nyleve's elevator to the bottom area is awful and it's hard to avoid.
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User avatar SkaarjSniper
Skaarj Lord Skaarj Lord
Posts: 156
Joined: 04 Aug 2014, 21:42

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 05 Aug 2014, 22:37

Hurt: Watcher of the Skies
Heal: Chizra - Nali Water God

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [18]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [19]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [20]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [18]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [21]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [15]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None

User avatar makemeunreal
Banned Banned
Posts: 1269
Joined: 20 Mar 2011, 09:20

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 09:42

Good to see the Haven stands solidly. :tup:

Hurt: The Trench
Heal: Chizra - Nali Water God

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [18]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [20]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [18]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [18]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [21]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [15]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
Posts: 809
Joined: 04 Mar 2012, 10:52
Location: Scotland
Contact:

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 10:12

What's wrong with Watcher of the Skies - why you try kill one of only 2 Tundra maps in Unreal (and it ain't even Unreal)? :(
I mean, c'mon, it's even got a Skaarj Fighter attack!

Hurt: The Darkening
Heal: Watcher of the Skies

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [18]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [20]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [18]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [18]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [19]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [16]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
Image
Image

User avatar SkaarjSniper
Skaarj Lord Skaarj Lord
Posts: 156
Joined: 04 Aug 2014, 21:42

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 15:40

SteadZ wrote:What's wrong with Watcher of the Skies - why you try kill one of only 2 Tundra maps in Unreal (and it ain't even Unreal)? :(
I mean, c'mon, it's even got a Skaarj Fighter attack!


Visually a completely lackluster map, mixes Skaarj and Mercenary combat and requires you to kill two titans in order to break the ice. Much worse than Velora Pass.

Hurt: Velora Pass
Heal: Rrajigar Mine

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [19]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [20]; The Ceremonial Chambers [20]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [18]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [16]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [19]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [16]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None

User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 878
Joined: 11 Apr 2009, 04:10

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 16:33

Visually a completely lackluster map, mixes Skaarj and Mercenary combat and requires you to kill two titans in order to break the ice. Much worse than Velora Pass.


Agreed. The titans are just an ammo sink and it's surprisingly tedious for how short it is. The fighter flyby was cool, but other than that... :tdown:

Hurt: Watcher of the Skies
Heal: The Ceremonial Chambers

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [19]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [20]; The Ceremonial Chambers [21]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [18]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [16]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [19]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [18]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [14]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
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UBerserker
Nali Priest Nali Priest
Posts: 7919
Joined: 11 Nov 2007, 21:00

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 16:38

Glacena doesn't mix Mercenaries and Skaarj together in SP.
Skaarj appear on Easy and Hard, Mercenaries on Medium and Unreal; on the other hand, Gala's Peak has Skaarj on Easy only, so that's sort of a continuity error (though seeing in Hard-difficulty Glacena a single Skaarj Lord around I can imagine the Skaarj in Gala being a weak resistance).
Also killing the Hard/Unreal-only Stone Titan, the first one you see, is not required. That's if you're able to avoid him by exploiting his AI on something he can barely walk over.

So other than the unique theme, a rare difficulty-specific gimmick and Watcher.umx, it's overall a better map than Velora Pass. A moot point because everything is better than Velora Pass, anyway.
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User avatar ividyon
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Posts: 2300
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 17:15

For all their weaknesses, Gala's Peak and Watcher of the Skies have too unique a theme to eliminate early. I'm a sucker for snowy landscapes, and they're the only maps that deliver.

Hurt: Arcane Temple
Heal: Watcher of the Skies

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [19]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [20]; The Ceremonial Chambers [21]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [18]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [16]; Bluff Eversmoking [22]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [10]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [19]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [16]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [15]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
UnrealSP.org webmaster & administrator

User avatar Hellscrag
Founder Founder
Posts: 3984
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject: Re: ELIMINATION - hurt/heal Unreal & RTNP:UE maps

Post Posted: 06 Aug 2014, 17:40

Watcher and Gala have a very rushed, thrown-together feel to them and are definitely the weakest of Nivlek's maps... but I'm not ready to hurt them just yet, and I don't think anything should go out before MotherShip Basement. Even if I loved the rest of the MotherShip (which I don't, as is well-documented by now), that first map would still be totally pointless!


Hurt: MotherShip Basement
Heal: Bluff Eversmoking

Maps:

Vortex Rikers [23]; NyLeve's Falls [20]; Rrajigar Mine [19]; Depths of Rrajigar [18] Sacred Passage [20]; Chizra - Nali Water God [20]; The Ceremonial Chambers [21]; Dark Arena [20]; Harobed Village [20]; Terraniux Underground [20]; Terraniux [18]; Noork's Elbow [16]; Temple of Vandora [20]; The Trench [18]; ISV-Kran Deck 4 [18]; ISV-Kran Decks 3 and 2 [20]; ISVDeck1 [21]; Spire Village [20]; The Sunspire [23]; Gateway to Na Pali [21]; Na Pali Haven [23]; Outpost 3J [20]; Velora Pass [16]; Bluff Eversmoking [23]; Dasa Mountain Pass [20]; Cellars at Dasa Pass [15]; Serpent Canyon [21]; Nali Castle [21]; Demonlord's Lair [18]; Demon Crater [20]; MotherShip Basement [8]; MotherShip Lab [20]; MotherShip Core [20]; Skaarj Generator / Illumination [20]; The Darkening [19]; The Source Antechamber [18]; The Source [20]; Edge of Na Pali [20]; Neve's Crossing [20]; The Eldora Well [21]; Glathriel Village (part 1) [21]; Glathriel Village (part 2) [20]; Arcane Temple [16]; Approaching UMS Prometheus [20]; UMS Prometheus [18]; Inside UMS Prometheus [18]; Entering Nexus [20]; Nexus [20]; Nexus End [16]; Spire Valley [21]; Soledad [18]; Passage to Jrath [20]; Temple of Jrath [20]; Nagomi Passage (night) [20]; Velora Temple [20]; Nagomi Passage (dawn) [20]; Foundry Tarydium Plant [20]; Bounds of Foundry [20]; Merc Shipping Lane [20]; Cryox [20]; Velora Cellars [20]; Watcher of the Skies [15]; Gala's Peak [20]; Escape from Na Pali [20].

Eliminated:
None
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