Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 25 Oct 2013, 18:46
Post Posted: 25 Oct 2013, 19:36
Post Posted: 25 Oct 2013, 19:52
Shivaxi wrote:hoe shnap! about time haha. did my realistic mutator get included? i dont remember if I sent you the new version of that.
Shivaxi wrote:EDIT: reporting a problem. I try to do Open Nyleve?Mutator=CSWeapons227.CSMutator and my game freezes, forcing me to end task unreal. nothing in the log =/
Post Posted: 25 Oct 2013, 20:07
Post Posted: 25 Oct 2013, 20:20
Shivaxi wrote:Found the cause. It's the USP weapon, which is set to default weapon in the mutator. I try to summon that and my game freezes. I can summon every other weapon though and it works fine. Maybe something wrong with the model?
Post Posted: 25 Oct 2013, 21:34
Post Posted: 25 Oct 2013, 22:34
Draco Nihil wrote:I bet I could figure out a way to make these LOD meshes without the bubbly effect, as I was making meshes for Unreal in Blender I found that blowing the model up extremely large before trying to save it reduces the effect, or almost eliminates it entirely.
Code: Select all
#exec MESHMAP SCALE MESHMAP=MeshName X=0.1 Y=0.1 Z=0.2
Post Posted: 26 Oct 2013, 03:55
Post Posted: 26 Oct 2013, 11:26
Post Posted: 03 Nov 2013, 15:20
Draco Nihil wrote:Gizzy would you port the terrorist characters over and make a "Terrorist Hunt" mutator?Even though I plan to do the same exact thing...
Post Posted: 04 Nov 2013, 00:27
Post Posted: 21 Nov 2013, 01:37
Post Posted: 21 Nov 2013, 02:31
Dr.Flay wrote:I'm fairly sure Feralidragon may be able to solve the UT issue.Rockin' baby. I love mixing traditional weapons with the Unreal stuff. Finally I can do it in Unreal without dependence on a large mod.A UT version would be groovy indeed, as I tend to port maps back and forth I try to keep the same weapons in both.
Post Posted: 21 Nov 2013, 12:21
Post Posted: 04 Jan 2014, 05:18
Return to “General Gameplay”
Users browsing this forum: No registered users and 1 guest