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Post Posted: 13 Nov 2011, 00:35
Post Posted: 13 Nov 2011, 00:36
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Post Posted: 16 Nov 2011, 02:41
AlCapowned wrote:Nice work. I knew most of this, but there are some things that will be very useful to know in the future.I don't think Scripted Pawns can be controlled, but I've never looked for anything like that in their code. If they can't be controlled, maybe code from the '97 tech demo could be used to implement it.
Post Posted: 17 Nov 2011, 21:27
When they are swimming, they won't attack anybody and will just wander around. They'll attack anything that will bump their collision with either harmless melees or with their teeth, then once the opponent will decide to stay back they'll roam without any reason again.
Post Posted: 17 Nov 2011, 21:34
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