==============================Ballistic Blood v0.1 first public release!
You know the drill....u and .int into system folder and .utx into textures =P
==============================How To Run:
You can either select the Ballistic Blood mutator in the mutator list or manually use this line: Mutator=BallisticBlood.BBMut
If you wish for carcasses and gibs to never dissapear, use the BeGoneNot Mutator. Mutator=BeGoneNot.BeGoneNot WARNING: This is not recommended to be used online.
The Blood decals never vanishing you can already do by going into advanced options and changing DecalLifeSpan to 0. WARNING: This may cause your game to lag and/or crash after a while if an insane ammount of decals are spawned...this goes for any decals not just Ballistic Blood ones.
==============================Current Supported Features:-Supports all weapons and pawns
-New blood splatter textures (Credit to the Ballistic Blood mod for UT2k4.)
-New blood puff, spray, and splash effects that replace all original blood effects.
-Gibs now have blood spray trails.
-Hit location dependent bleeding.
-Blood effects relative to pawns velocity.
-Carcasses and gibs never disappear (BeGoneNot Mutator)
-Carcasses pre-added to levels will automatically spawn blood decals around the carcass. (NOTE: for this feature to work, DecalLifeSpan must be set to 0 in your Advanced Settings)Current Unsupported Features (not yet implimented):-Support for green blooded pawns.
-Support for blue blooded pawns. (maybe)
-Bloody explosion for carcasses when they are gibbed.
-Size of gibbed explosion dependent on size of carcass.
-Blood chunks dissipating in air to leave smaller blood splatters
-Pawns get bloodier the more they get damaged. (another maybe here)
-Gib blood splat size depends on gib size.Known Bugs & Issues:
-BBBleedEmit doesn't die with the pawn it's attached to, and usually gets teleported to the center of the map for some reason.
-GPF when ridiculous amounts of blood and decals being spawned, and when reconnecting/switching maps sometimes. EDIT: Precaching seems to fix the level switch GPF.
-Low end machines will probably suffer a major performnace decrease...but I don't think this can be helped.
-Bots still spawn the default blood spray for some reason.
More Info / Contact / Bug Reporting:forums/viewtopic.php?f=3&t=1887
FIXED DOWNLOAD LINK >>> https://www.dropbox.com/s/ziu7j4wupltxi ... d.zip?dl=1
GREEN BLOOD UPDATE >>> viewtopic.php?f=2&t=1887&p=73592#p73592