Cheating does not work anymore
- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
Subject: Cheating does not work anymore
Post Posted: 02 Nov 2009, 17:17
For some unknown reasons I can not use any cheat like fly or ghost anymore, tried already to turn AllowCheating - or how it is called in the game options in the advaned options - to true... annoying, I need it for testing of my map. I was stucked in a water hole because of a freaking collision bug.
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 02 Nov 2009, 19:46
Dumber question: did you place a PlayerPawn directly in the map instead of a PlayerStart?
- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
Subject:
Post Posted: 02 Nov 2009, 20:31
uhm no ?!
But it seems that this "bug" is only during sp
But it seems that this "bug" is only during sp
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Buff Skeleton
- >:E
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- Joined: 15 Dec 2007, 00:46
- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
Subject:
Post Posted: 02 Nov 2009, 20:55
Everywhere as it seems
started nyLeve from Editor - cheating not possible
started nyLeve from UT - cheating not possible
started nyLeve from Editor - cheating not possible
started nyLeve from UT - cheating not possible
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3098
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 02 Nov 2009, 22:55
Interesting. I've had this same issue with my custom Dead Cell gametype. It's on our "to fix" list. But if anyone has any ideas...
- Jet v4.3.5
- Skaarj Elder
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Subject:
Post Posted: 03 Nov 2009, 00:30
Isn't it a setting in the default properties of the gametype itself? If you haven't tried it, it might work, though for Creavion I'm not too sure. Try it, though. It might have somehow been changed.
- Hellscrag
- Founder
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- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 03 Nov 2009, 21:52
Creavion wrote:Yes, standard unreal single player.
Unreal single player, or Oldskool single player? Oldskool uses a variant on the gametype. Check the settings in your .ini files for oldskool.singleplayer2.
Life is what you make of it.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 03 Nov 2009, 22:04
Are you using a custom player class, or have you been messing around with mutators at all?
P.S. Just realised - what on Earth is this doing in "Content Creation"? - moving.
P.S. Just realised - what on Earth is this doing in "Content Creation"? - moving.
Life is what you make of it.
- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
Subject:
Post Posted: 03 Nov 2009, 22:15
No extra class, no mutator, pure Unreal (ok unreal in ut, before I get here some evil comments).
Sry for wrong forum, I thought CC is also intended for editor problems
Sry for wrong forum, I thought CC is also intended for editor problems
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 03 Nov 2009, 22:19
Hmm, sorry, I'm out of ideas. If you've checked the settings for unrealshare.singleplayer and they're ok, I don't know what to suggest.
Life is what you make of it.
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