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Cheating does not work anymore

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

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User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject: Cheating does not work anymore

Post Posted: 02 Nov 2009, 17:17

For some unknown reasons I can not use any cheat like fly or ghost anymore, tried already to turn AllowCheating - or how it is called in the game options in the advaned options - to true... annoying, I need it for testing of my map. I was stucked in a water hole because of a freaking collision bug.
>:E
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User avatar Hellscrag
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Subject:

Post Posted: 02 Nov 2009, 19:22

Dumb question: Are you using a single player gametype?
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User avatar Buff Skeleton
>:E >:E
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Subject:

Post Posted: 02 Nov 2009, 19:46

Dumber question: did you place a PlayerPawn directly in the map instead of a PlayerStart?

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 02 Nov 2009, 20:31

uhm no ?!
But it seems that this "bug" is only during sp
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Buff Skeleton
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Subject:

Post Posted: 02 Nov 2009, 20:38

Does it happen in all SP maps, or only in yours?

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 02 Nov 2009, 20:55

Everywhere as it seems
started nyLeve from Editor - cheating not possible
started nyLeve from UT - cheating not possible
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Mister_Prophet
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Subject:

Post Posted: 02 Nov 2009, 22:55

Interesting. I've had this same issue with my custom Dead Cell gametype. It's on our "to fix" list. But if anyone has any ideas...

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
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Contact:

Subject:

Post Posted: 03 Nov 2009, 00:30

Isn't it a setting in the default properties of the gametype itself? If you haven't tried it, it might work, though for Creavion I'm not too sure. Try it, though. It might have somehow been changed.
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User avatar Hellscrag
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Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 03 Nov 2009, 18:56

Hellscrag wrote:Dumb question: Are you using a single player gametype?


Well?
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User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 03 Nov 2009, 19:29

Yes, standard unreal single player.
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Hellscrag
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Subject:

Post Posted: 03 Nov 2009, 21:52

Creavion wrote:Yes, standard unreal single player.


Unreal single player, or Oldskool single player? Oldskool uses a variant on the gametype. Check the settings in your .ini files for oldskool.singleplayer2.
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User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 03 Nov 2009, 21:55

Class'UnrealShare.SinglePlayer' :o
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 03 Nov 2009, 22:04

Are you using a custom player class, or have you been messing around with mutators at all?

P.S. Just realised - what on Earth is this doing in "Content Creation"? - moving.
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User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 03 Nov 2009, 22:15

No extra class, no mutator, pure Unreal (ok unreal in ut, before I get here some evil comments).

Sry for wrong forum, I thought CC is also intended for editor problems :o
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Hellscrag
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Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 03 Nov 2009, 22:19

Hmm, sorry, I'm out of ideas. If you've checked the settings for unrealshare.singleplayer and they're ok, I don't know what to suggest. :|
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