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Post Posted: 31 Dec 2010, 14:43
Post Posted: 31 Dec 2010, 17:19
Post Posted: 31 Dec 2010, 18:43
Post Posted: 31 Dec 2010, 21:12
Leo(T.C.K.) wrote:Gargoyle is difficult to put it, because its string size exceeds it and it makes the file corrupted, unless I would hire some hex editing expert for that I can't put gargoyle in.
Post Posted: 31 Dec 2010, 22:04
Post Posted: 01 Jan 2011, 15:31
Post Posted: 02 Jan 2011, 12:06
Post Posted: 02 Jan 2011, 14:22
Post Posted: 03 Jan 2011, 16:59
Post Posted: 03 Jan 2011, 22:53
Darkon wrote:Thanks for the shots.. it doesn't show anything that we haven't seen before.. (or did I miss something?)
Post Posted: 04 Jan 2011, 11:39
Leo(T.C.K.) wrote:but they just have the default sprite, that weird head, I forgot what it is supposed to represent.
Leo(T.C.K.) wrote:Another discovery: I hex edited the library unengine.dll and replaced s_camera with Gargoyle, it no longer shows the eye sprite after that ingame, instead it shows nothing but the light is stil being reflected.
Post Posted: 04 Jan 2011, 18:21
Gizzy wrote:My theory is that the light is actually replaced by the object, it's just that the Gargoyle, Wizard and so on do not have any properties set. Since this an Alpha from 1995, much of it was stripped down and only the bare bones of it was being demonstrated. Epic may have been limited to what they could've shown so maybe they took out unnecessary items (In this case, the models) and left in the classes just as a reference.
Post Posted: 05 Jan 2011, 11:01
Post Posted: 05 Jan 2011, 12:11
Frieza wrote:Completely missed this thread before, but yeah it's pretty obvious that guy was just making stuff up and then he conveniently lost it all in a flood...
Post Posted: 05 Jan 2011, 12:14
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