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AA introduces texture artifacts

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

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User avatar Diego96
Skaarj Assassin Skaarj Assassin
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Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: AA introduces texture artifacts

Post Posted: 08 Feb 2019, 08:43

Having used these settings for quite a while with D3D9

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I found that they were actually messing with my screenshots and I kept assuming it was because of DX9 or the mod I was using. Turns out antialiasing is not very well implemented. Disabling it fixes the issue.

I'm now pretty much forced to use FXAA through the same injector. You guys should check it out if you were using AA.

User avatar Sat42
Skaarj Warlord Skaarj Warlord
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Joined: 14 Jul 2013, 16:42

Subject: Re: AA introduces texture artifacts

Post Posted: 08 Feb 2019, 10:38

I don't have this problem now but used to have it with my older PC - indeed I now systematically use FXAA and those immersion breaking artifacts ("edges") are now consigned to history :)

Thanks for pointing out the actual issue! I didn't know why it got better when I changed graphics card... :P
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

Skaarj Assassin Skaarj Assassin
Posts: 149
Joined: 01 Aug 2008, 06:35

Subject: Re: AA introduces texture artifacts

Post Posted: 15 Feb 2019, 16:54

That's a texture clamping issue. AA just sharpens that edge and so you see it. Skyboxes are notorious for showcasing them. That's why mappers cheat by moving the texture 1 unit in overlap.

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