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16/04/2018 - "Core Issue" by JazzyB

Posted: 16 Apr 2018, 21:34
by Semfry
Map Title: Core Issue
Author: Jarrod "JazzyB" Burgess
From: Project Xenome : Interloper
Filename: ONP-map24CoreX.unr
Music Files: Xstaging.umx, YATHNA.umx




https://www.youtube.com/watch?v=hZvalkMu1Os

Synopsis: You have reached the last stage of this gigantic, underground Skaarj structure. Destroy the power core and kill their leader!

Discuss!

Re: 16/04/2018 - "Core Issue" by JazzyB

Posted: 19 Apr 2018, 07:39
by Anreel
Wahdaheo, I haven't played diis

Re: 16/04/2018 - "Core Issue" by JazzyB

Posted: 19 Apr 2018, 20:12
by Krull0r
This one looks stunning! wow

Re: 16/04/2018 - "Core Issue" by JazzyB

Posted: 20 Apr 2018, 10:28
by Preki
Anreel wrote:Wahdaheo, I haven't played diis

You'd better. The best Skaarj themed map and surely one of the best maps made in Unreal Engine 1. This easily surpasses Mothership levels form the vanilla game.

Re: 16/04/2018 - "Core Issue" by JazzyB

Posted: 20 Apr 2018, 16:51
by Sat42
Preki wrote:
Anreel wrote:Wahdaheo, I haven't played diis

You'd better. The best Skaarj themed map and surely one of the best maps made in Unreal Engine 1. This easily surpasses Mothership levels form the vanilla game.


That's some massive praise right there! Same as with The Triamid Ruins, I haven't played this yet so will bugger off avoiding all spoilers incl. screenshots ;)

Re: 16/04/2018 - "Core Issue" by JazzyB

Posted: 21 Apr 2018, 13:55
by Semfry
Huge scale, tons of moving parts, detail and variety everywhere. In any other set this would be a jaw-dropping centrepiece map, in Xenome it's practically normal at this point. While more linear than some of the earlier levels, it's still got quite a bit going on outside the combat for most of it's duration, but it ramps up to the finale well (and is still good at keeping you stocked up despite throwing a lot at you. The timed shieldbelt secret is also quite challenging). The final generator setting provides some nice encounters, although the final Warlord is sort of a letdown at this point (though it does depend a little on how much you get rid of all the balcony enemies sniping at you). Like several sections of Xenome, the final area also shows some Half-Life inspiration with the generator climb and ending mirroring HL2's climax to some degree. A great final map, although the final boss could have maybe had a little more to it.

Re: 16/04/2018 - "Core Issue" by JazzyB

Posted: 22 Apr 2018, 13:15
by UB_
There might be better campaigns in terms of story/gameplay/concepts but Xenome overall as package is the best and very likely will remain the best. Only TCO (if it ever sees release at least) might put a dent in it but Xenome is strong enough by itself with all just pure good mapping only, by one single mapper. It's the successful exception in the mid of many failed projects.

Also I believe the reason why I had massive issues with the blue lasers area is because I played with slomo 1.15, that might have fucked up the events.