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Post Posted: 01 Nov 2016, 01:35
Post Posted: 01 Nov 2016, 22:32
Post Posted: 02 Nov 2016, 11:56
UBerserker wrote:Amazing build, terrible TERRIBLE gameplay.
Post Posted: 02 Nov 2016, 12:44
salsaSkaarj wrote:UBerserker wrote:Amazing build, terrible TERRIBLE gameplay.Concerning build : I tend to agree. The areas are thought out, look good, and I can't remember any hitches anywhere. Concerning gameplay : the map Hexephet itself has interesting and challenging gameplay (actually really fun) (I especially loved the beginning). AFAIR gameplay became unfair once the player goes into some underwater entrance to find himself in cramped corridors where resistance becomes overwhelming (I think that's where the second map starts).Still, even though I can't remember all that much, I saved this in an unrealmapfolder with the maps I considered good and worth replaying (which, to my surprise, I seem to have forgotten to do).
Post Posted: 02 Nov 2016, 19:54
Post Posted: 03 Nov 2016, 09:20
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 03 Nov 2016, 11:27
UBerserker wrote:Even the first map is a mess with gameplay. Spawn ambushes that occur when you turn your back to the spawnpoints, Skaarj with incredible groundspeed and unfair situations where you are teleported right in front of a Gunner. Both Hexephet maps are just unreplayable.
Post Posted: 03 Nov 2016, 11:38
salsaSkaarj wrote:UBerserker wrote:Even the first map is a mess with gameplay. Spawn ambushes that occur when you turn your back to the spawnpoints, Skaarj with incredible groundspeed and unfair situations where you are teleported right in front of a Gunner. Both Hexephet maps are just unreplayable.I agree the gameplay is unpolished (I replayed it last night on Hard) but apart from the corridors everything should be doable for medium players (which I am now again )Still, my classification of the map was/is correct. The beginning, the translator messages, the surprise assaults and the puzzle with the opening of the valve and a couple of other things add to the replayfactor.Yes, enemy speed is higher than expected but on the whole if I can beat the map on Hard (and no DP spamming, but clever retreat and careful selection of weapons) considering that I haven't played in a while and am quite (very) rusty, should make this an interesting (probably pleasurable) experience for most players.
Post Posted: 03 Nov 2016, 15:11
Post Posted: 03 Nov 2016, 19:42
Post Posted: 04 Nov 2016, 14:15
UBerserker wrote:unfair situations where you are teleported right in front of a Gunner.
Post Posted: 04 Nov 2016, 15:15
Semfry wrote:UBerserker wrote:unfair situations where you are teleported right in front of a Gunner.Also, this never happens, unless it's something in the second map? I guess you might have just got really unlucky as the AI does roam a little.
Post Posted: 07 Nov 2016, 03:28
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