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Post Posted: 11 Oct 2016, 06:30
Post Posted: 14 Oct 2016, 12:52
Post Posted: 14 Oct 2016, 13:07
This level is a very unique take on the Mercenary theme (with stuff like the reflecting floors), yet I simultaneously find it a bit forgettable in terms of Strange World as a whole. While there's a bit of non-linearity, it does little to hide the basic progression, and only has few of scripted sequences (namely the body being thrown, freeing the Skaarj and the force-fields going off), along with the pointless part where you press a switch and then have to backtrack down just to press another switch and then walk back again. It's still a decent map though.
Post Posted: 16 Oct 2016, 22:16
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 16 Oct 2016, 23:49
UBerserker wrote:... I'm not sure why DavidM put some items on the upper bed row (third shot), they are completely unreachable from what I know without doing rocket jumping.
Post Posted: 19 Oct 2016, 23:12
UBerserker wrote:Not a single comment so I'll chime in.I think this is the best Strangeworld map. Looks really nice and there's a lot of action. Just typical classic Mercenary stuff but at the end of the day I'm not sure why DavidM put some items on the upper bed row (third shot), they are completely unreachable from what I know without doing rocket jumping.
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