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Post Posted: 02 Feb 2015, 16:24
Post Posted: 02 Feb 2015, 18:36
Post Posted: 02 Feb 2015, 21:04
Bombadilian wrote:The only time I've played this was when it came up in the rotation on a coop server I was playing on. Don't remember much about it since I was fairly drunk at the time.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 04 Feb 2015, 00:37
Post Posted: 04 Feb 2015, 02:05
Post Posted: 04 Feb 2015, 23:39
Post Posted: 07 Feb 2015, 20:25
Post Posted: 08 Feb 2015, 18:10
Hellscrag wrote:I haven't played the Illhaven Saga in years (and I've never played Illhaven 2012), but this thread is making me want to revisit it. I wonder if it's as detailed and atmospheric as I remember it?
Post Posted: 09 Feb 2015, 01:36
gubar wrote:I agree with Sat42's point that Illhaven 2012 did not introduce significant improvements to the map. Removing the ship was a mistake and I am generally not a big fan of the central hub map idea - it can easily confuse new players.
One of the improvements that haven't been mentioned is the long overdue fix of the torchflame actor size bug which appeared from Unreal version 225 or so and affects many old maps including the original illhaven_1, which is, sadly, heavily infested by it.
Post Posted: 09 Feb 2015, 01:43
Post Posted: 09 Feb 2015, 01:56
Mister_Prophet wrote:I admit I have not played the 2012 version.
Post Posted: 09 Feb 2015, 02:11
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