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02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

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UB_
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Subject: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 02 Apr 2013, 15:08

Map Title: Glathriel Village
Author: Matthias Worch
From: Return to Na Pali
Filename: glathriel2.unr
Music Files: Hub2.umx, WarGate.umx




Video Playthrough:
Part 1:
https://www.youtube.com/watch?v=WwTgsiv1ZRM

Part 2:
https://www.youtube.com/watch?v=yS6qeNxC1RU


Synopsis: The peaceful side of the Glathriel Village is behind you. Now, you're looking at a terrible reflection of it.

Discuss!

Doublez-Down
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 02 Apr 2013, 15:27

A few nice sequences of nali being chased, if I remember correctly.
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 02 Apr 2013, 17:31

You do. It's one of the best village maps in the game.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 02 Apr 2013, 17:33

Don't forget the secret area with all of the Nali hiding in. :wink:

I love this map and the one before it. I suppose I just like Nali Towns and Villages... and I just generally love Worch's stuff.
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User avatar UnrealGecko
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 03 Apr 2013, 15:28

My 10 year old bro is playing it right now!
I like the beggining with all those spiders, though I still get lost in the village part :P
I only know these works by the author:
http://www.worch.com/1999/12/21/dm-memento-mori/
DM/DOM-MementoMori for ut99 and...
http://www.worch.com/2004/06/07/solaris-base/
Solaris Base for u2.
Deep cover GEcko!
My work for UT99: Counter-Strike VP, DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack)

UB_
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 03 Apr 2013, 15:53

GEx wrote:My 10 year old bro is playing it right now!
I like the beggining with all those spiders, though I still get lost in the village part :P
I only know these works by the author:
http://www.worch.com/1999/12/21/dm-memento-mori/
DM/DOM-MementoMori for ut99 and...
http://www.worch.com/2004/06/07/solaris-base/
Solaris Base for u2.


He's also one of the level designers of Dead Space.
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 03 Apr 2013, 16:23

He also worked on Wheel Of Time, including Shadar Logoth.

[EDIT:]
Whoops! I meant the approach to Shadar Logoth...
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 03 Apr 2013, 22:36

I hate this map to death... I don't know why but I just do.
Trying to get back into the swing of things.

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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 05 Apr 2013, 23:51

Extraordinary detailed village map, I loved the attention to details in Mattias Worch maps. Unfortunately I did not give much about the actual gameplay, the map is pretty bland to play, straightforward and linear. Oh and the music choice was pretty off, it abruptly transitions between tracks that don't really fit the setting or match up with eachother.

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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 06 Apr 2013, 00:35

Turboman wrote:Extraordinary detailed village map, I loved the attention to details in Mattias Worch maps. Unfortunately I did not give much about the actual gameplay, the map is pretty bland to play, straightforward and linear. Oh and the music choice was pretty off, it abruptly transitions between tracks that don't really fit the setting or match up with eachother.


Well put. If only Hellscrag had made this one instead!
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 06 Apr 2013, 14:08

A nice setting, cool secrets that reward exploration, and a couple of nice bits of variety like the Spinner section (which scared the hell out of me the first time I played RTNP), which probably makes this one of my favourite RTNP maps. I can see the point in the conceptual grandness article that it's a bit cramped and mostly lacking "wow" vistas, but I'd say that applies to a lot of RTNP maps, and this one at least pulls off the vanilla Unreal atmosphere and rewards for exploration well.
Formerly Mman

UB_
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 06 Apr 2013, 15:37

I was sure that I commented on this map on some old MOTW but yeah, when I play this map I just want to finish it as soon as possible because I don't like it at all. Buggy, poor use of some of the textures and awful gameplay, I mostly consider this to be my least liked map from both Unreal and RTNP, together with Inside UMS Prometheus Pt2 and Nali Castle 1.
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 06 Apr 2013, 21:28

Lack of knowing where to go then get attacked a lot, makes it sort of frustrating. But once you know all the tricks, and hazards, the map seems to have more fun factor.
Not bad, and is a highly remembered level if you liked it or not.

Wish there was some secret base in the water.
Just ban everyone

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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 08 Apr 2013, 11:34

Is this the one where there's that weird advert for some clan hiding behind a wall if you shoot it the right way? I remember that badly breaking the immersion for me
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UB_
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Subject: Re: 02/04/2013 - "Glathriel Village (part 2)" by Matthias Worch

Post Posted: 08 Apr 2013, 11:55

Yes the Easter Egg inside the tomb. It's very easy to find.
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