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01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

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UB_
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Subject: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 00:27

Map Title: EXU2 - Batshit Insane: Hellcastle
Author: Lord Waffnuffly "War Bonnet" Letz
From: Excessive Unreal 2
Filename: EXU2-BI00-Menu.unr
Music Files: Starchild.mp3




Synopsis: Holy shit

Discuss!

User avatar Jigoku
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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 04:08

This map and Waff got me insanely in love with the song. Now I have it in my Winamp playlist and listen to it a few times a day...thanks Waff. And LOL my 666th post! How fitting.
Trying to get back into the swing of things.

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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 06:20

still don't even know how he managed this with UEd when i'm hesitant to add any details to my maps.

awesome map, extremely immersive.

UB_
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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 12:13

It's truly fucking magnificent and he did this in a bunch of hours*. I can't wait to see the next version.


*EDIT: Lol no got confused. That was the lighting.
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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 13:07

Waffnuffly really outdid himself on the gameplay in this map. On every difficulty I've tested the placement of monsters and ammo perfectly fit my playstyle without being either too easy or too hard!

Pure wizardry.
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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 14:05

Uh, this map isn't done :o Just FYI! That said, it IS pretty close and this is easily my finest work to date. Took me about six months total over the course of a year and a half (work was very off-and-on) to get it to its current state.

Technically speaking there isn't a lot to add to it at this point (because there's no room in the node count), but an additional map or two linked with teleporters will definitely happen at some point. And some surprises.

Also: pretty sure I'll be able to get the clock to reflect the current time when you play the level, too. The hands are already movers; they just don't move yet.
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UB_
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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 16:49

By the way for those who are wondering, yeah, this is April 1st' special MOTW. The real weekly map will come out tomorrow and this thread will get closed Wednesday (unless people here decide otherwise? I want to avoid having 2 MOTW opened threads).

Kinda wanted the EXU2 Castle to pop up here since it looked incredible (EXU2 isn't reviewed, this could never appear) so there you go.
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Subject: Re: 01/04/2013 - "EXU2 - Batshit Insane: Hellcastle" by Waffnuffly

Post Posted: 01 Apr 2013, 22:13

UBerserker wrote:Synopsis: Holy shit

sana wrote:Waffnuffly really outdid himself on the gameplay in this map. On every difficulty I've tested the placement of monsters and ammo perfectly fit my playstyle without being either too easy or too hard!

Pure wizardry.

I lol'd

Waffnuffly wrote:able to get the clock to reflect the current time when you play the level, too. The hands are already movers; they just don't move yet.

Hellscrag got this happening back in Tempoclasm and dreamland if you want to check it out.

Map looks cool from the screenies, but I demand a playthrough! :P
I actually still haven't played this version. I hope the old hellcastle map gets recycled in some way.
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