Mman wrote:While this still has great visuals and some nice gameplay, it's probably one of the least memorable maps in Xenome for me; there's almost none of the really massive tech-filled rooms from the other levels or set-pieces (although being a bit more subdued does mix up the pacing a little). Plus thematically it's somewhat of a transitional level between the earlier base environments and the outright decay of the next level, so it doesn't stick out so much there either. Plus the lack of landmarks makes it a bit maze-like and quite easy to have trouble finding the way.
While I can understand your perspective completely, I'd argue that the "maze" feeling in this level is something that generally lacks in Xenome or is done differently in most cases. This level starts out in a somewhat linear fashion and then gradually becomes more and more complicated as the level progresses. I'm a HUGE fan of this type of level design which is probably why I'm such a fan of stock levels like Bluff. This must be the only map in Xenome that is done this way. It's been months since i've actually played the full Xenome campaign so I could be wrong about that, but still, I remember when I first beat Xenome, this level is the one that made me say, "damn, he does know what he's doing." As for being memorable, I'm not so sure how memorable this map actually is compared to the others.
I guess I don't really play for memorability as I find games which are too memorable become boring the second time around. This is probably why I still love games like Doom and Marathon.