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20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

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User avatar jackrabbit
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Subject: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 21 Mar 2011, 01:17

Map Title: 13Mutants Part:1
Author: DAVID MUNNICH
From: 13 Mutants
Filename: 13Mutants1.unr



Video Playthrough:
https://www.youtube.com/watch?v=iObWIUomYzg

Synopsis: In a lost part of the city, only one building is in a still usable state.
It's a facility of a real shit computer games firm. After they found a two week old
pizza behind the fridge and ate it they became horrible Mutants.
Your order is now to infiltrate the building and kill them.

Discuss!

User avatar jackrabbit
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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUENNICH

Post Posted: 21 Mar 2011, 01:47

easily my favorite DavidM maps (1 and 2).

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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUENNICH

Post Posted: 21 Mar 2011, 13:58

This pack was always good for the lulz, if nothing else. Anyway this map I think was a pretty good try at an urban setting in Unreal, especially before UT was out. Also the use of bots as human opponents was a novel idea too.
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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUENNICH

Post Posted: 21 Mar 2011, 14:31

Yeah I really liked 13Mutants, mostly for the environments.
Although bots are still :X inducing.
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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUENNICH

Post Posted: 22 Mar 2011, 01:41

Definitely one of the best of DavidM's early maps; for its originality as much as anything else. For a short level like this the bots work okay, and way the layout interlinks a little is good (although there could have been a bit more to it). Plus it manages to pull off the "city" design decently, especially considering it's such an early map.
Formerly Mman

User avatar jackrabbit
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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 22 Mar 2011, 13:44

This map is my fallout 3.

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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 23 Mar 2011, 22:13

I liked the map, especially because of the city theme. The use of those bots as enemies was somewhat surprising but works (they're not really difficult but I wouldn't call them a walkover either).
Unfortunately the second map didn't quite live up to my expectations. I was actually disillusioned by the change in enemies and the different gameplay - the flow of the game, which worked fine in part 1, was lost and the (simple) puzzles on how to progress were gone)..

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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 24 Mar 2011, 08:05

I liked the City theme. But the use of these 2 Bots was horrible. After 20 shots they run out of ammo. They strafe the whole time, have a small collision radius and collect away your health packs.

And I can't understand why 13Mutants gets a higher score than The Crash. There must be something wrong with the scoring system.

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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 24 Mar 2011, 08:26

It's called opinions.
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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 24 Mar 2011, 09:50

integration wrote:I liked the City theme. But the use of these 2 Bots was horrible. After 20 shots they run out of ammo. They strafe the whole time, have a small collision radius and collect away your health packs.

And I can't understand why 13Mutants gets a higher score than The Crash. There must be something wrong with the scoring system.


I thought that it was an interesting challenge to fight an enemy who has limited ammo and can steal your health. iirc David M draws attention to the fact somewhere (either in a translator message or an external readme/text file), and the strategy of counting your enemy's fired shots is one that I quite enjoy playing out. I haven't seen that sort of gameplay in any SP map since. It doesn't really fit in Unreal, sure, but as an enjoyable gimmick in such a short level I say it succeeds.
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Legendslayer222
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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 26 Mar 2011, 15:01

When I first played, I didn't really see the appeal of this map (and I somehow got lost :B ). However, I can now appreciate it as an interesting map that experiments with different concepts. I love the urban style here.

Score: 3/10

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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 28 Mar 2011, 00:52

There isn't really much in this map (and not much in the second part, either), but it is quite decent compared to most of DavidM's early maps. I remember that this was one of the first SP maps that I ever downloaded and played, I probably opened it in the wrong way back then since I remember that the bots kept respawning at the start of the level...

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Subject: Re: 20/03/2011 - "13Mutants Part:1" by DAVID MUNNICH

Post Posted: 28 Mar 2011, 05:20

Strangely enough this was also one of the first packs I ever downloaded too.
StalwartUK


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