sana wrote:I must say that I find it hard to respond positively to that one. With the unimaginative concept (Brute with evil red triangle eyes on sphere head?), weird physical traits (The feet approaching pancake status) and the skin feeling like a flat mix of base textures with very little emphasis on the actual form of the creature, it seems like less of an intimidating Brute upgrade than something that would fit with Legacy's quirky visual design.
I'm not exactly one to criticize it as a non-model artist, and it is the gameplay and shaded in-game appearance that will form my final opinion, but.. what is shown simply is not consistent with Red Nemesis' high-profile mapping style and the production values we've seen so far. If you like, I could try providing criticism that is more constructive with the tiny bit of texturing experience that I have, since an overhauled skin would greatly improve the overall appearance of the creature, but I believe the creator might want to look into the model aspect and try to polish that first.
While I appreciate criticism (we've been starved for it by you sycophants for the last few years ), I have to mirror something said in the other thread...that I have to question some of the sentiments of the old brute. The old brute, by design, was fairly unimaginative and was, from a technical standpoint, one of the least quality models in the original game (although much of that has to do with its animating, as compared to the Skaarj Warrior, another relic left over from Unreal early dev history). As for the skins, well, I do appreciate that you've been the only poster thus far to really tackle this for us. To be honest we've been on the fence for how to paint it for the public release, and much like Unreal's Big Man we're probably gonna end up with different schemes by the time we release. The original RD Big man was fully gray;
The proportions on the Alpha are the same as the one in the release shot, only the skin tone is different and there are no guns added. Maybe the release shot didn't show the detail as close because we wanted to put him in poses, but here you can see the details on the hide a little better. Do you still find this comparing to something found in Legacy? (welcome criticism or not, I think you should replay Legacy to see model/skin quality compared to this...even if it's true that we have more work to do).
Darkon wrote:I just looked at my avatar again, which is the old 'big man' I think.. it has funny boots too.. and red eyes.... so.. maybe you should disregard my post.
I think everyone should maybe compare this to the pics of the brutes on USP's creature page and really get a side-by-side comparative look at what we've done.
UB wrote:How about a mask anyway?
This is essentially our equivalent to the Lesser Brute, so higher-up versions will have the mask and other changes.