sana wrote:I must say that I find it hard to respond positively to that one. With the unimaginative concept (Brute with evil red triangle eyes on sphere head?), weird physical traits (The feet approaching pancake status) and the skin feeling like a flat mix of base textures with very little emphasis on the actual form of the creature, it seems like less of an intimidating Brute upgrade than something that would fit with Legacy's quirky visual design.
I'm not exactly one to criticize it as a non-model artist, and it is the gameplay and shaded in-game appearance that will form my final opinion, but.. what is shown simply is not consistent with Red Nemesis' high-profile mapping style and the production values we've seen so far. If you like, I could try providing criticism that is more constructive with the tiny bit of texturing experience that I have, since an overhauled skin would greatly improve the overall appearance of the creature, but I believe the creator might want to look into the model aspect and try to polish that first.
wow.. good to see some negative feedback here, altho it sounds harsh maybe. It's always good to get constructive criticism though, and not the standard "w00t" messages that are nice, but won't add anything.
I'm with Sana on this one... but then in other ways maybe. The red eyes are ok for the color, but not the shape.., altho they're not THAT bad. I don't care about the boots (cartoon-y) and the body overall gets too human-like to me, while the 'original' BIG man's first impression was always that it was BULKY. I miss that here...
I like the guns, arms and chest, but the rest feels like a let-down... and I say this when I keep in mind what I've seen from RD so far, which has always been top notch!
But I'm not a modeller... so I hope I haven't been too harsh.
I just looked at my avatar again, which is the old 'big man' I think.. it has funny boots too.. and red eyes.... so.. maybe you should disregard my post..