ividyon will never get this done, will he.

Unreal: Battle for Na Pali shelved

For public discussion of "Unreal: Battle for Na Pali" and "Déjà Vu - Gryphon Revisited".

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User avatar Hellscrag
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Subject: Unreal: Battle for Na Pali shelved

Post Posted: 20 Jan 2008, 00:30

Team UnrealSP is sorry to announce an indefinite halt to the development of Unreal: Battle for Na Pali. The project has been put "On Hold" until further notice.

The principal problem is one of capacity. The Unreal Single Player community is too small to sustain as many major projects as are currently being developed. Making any real progress with the mod has been a struggle from day one with so many key members of the team being spread too thinly over multiple projects.

A lot of good work has been done on BfNP, but there is a tremendous amount still to be done, not just in mapping terms but also in areas such as modelling and coding.

In order to give BfNP a fighting chance of returning in the future, two of this community's major projects are consolidating their workforce. Of those members of Team UnrealSP currently unattached to other projects, many will be joining Team Red Nemesis to help complete work on Residual Decay. After RD has finally seen release, we will appraise whether there is sufficient life left in the Unreal Single Player community to resume work on and, hopefully, complete Unreal: Battle for Na Pali.

On behalf of the team, I would like to thank the Unreal Single Player community for the support it has given this project to date. The work already completed on BfNP will be kept in a safe place in the hope that it will some day be put to good use.

In the mean time, please throw your support behind the other projects currently in development, and let's keep this community alive and well.

Hellscrag
Deputy Team Leader


EDIT: This thread is locked. Please direct any comments to the News Node thread:
http://www.unrealsp.org/forums/viewtopic.php?t=223
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