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Posted: 12 Nov 2007, 20:01
Posted: 12 Nov 2007, 20:04
Gah, thought about an update
Anyway I never saw the pic with the door blocked by the table and the wooden box, and the one over it.
Posted: 12 Nov 2007, 20:09
There is no update to be had at the moment. Frieza's without Internet most of the time and I'm not really playing ball at the moment, so the team is rather rudderless. Hopefully the situation will be rectified soon.
Posted: 12 Nov 2007, 20:24
Nice to see these again! Could you also post the update status (first post I thought.. with the percentages done)?
Posted: 12 Nov 2007, 20:37
Nice pics, haven't seen some of them.
Hope Frieza'll get his IC back soon.
Posted: 12 Nov 2007, 21:12
Darkon wrote:Nice to see these again! Could you also post the update status (first post I thought.. with the percentages done)?
Yep, maybe later.
Posted: 18 Dec 2007, 00:13
Posted: 18 Dec 2007, 07:32
The shots looks awesome
But i dont know if im fusty in the morning
But the 9th shot, the grass looks not very align
further the shots are very nice
Posted: 18 Dec 2007, 19:42
I'd love to have some more pics for you, but there's not much to report at the moment.
Until Frieza gets an Internet connection back, the team is basically leaderless. I don't have the time to take over.
Posted: 18 Jan 2008, 03:43
Quite curious as to the status for better or worse on BfNP....it's been awhile.
Posted: 18 Jan 2008, 05:50
You'll hear something soon.
Posted: 09 Dec 2008, 22:34
Holy moley. These shots are amazing. I know BFNP is shelved and you're waiting for RD to get finished and all that, but these shots show maps that deserve to be released. That is some quality mapping right there.
If it turns out that BFNP will surely NOT ever be finished, then will the current work be released as-is?
But even so, the plan has been to resume work on BFNP if there is still interest after RD is released. To this i say "Of course there will be interest!"
If a community can survive ten years playing the same old game, then i see no reason for it to suddenly stop playing the game in the following years.
Assuming RD is released within the next two years i believe there will be sufficient interest for work on BFNP to continue.
Posted: 09 Dec 2008, 23:28
Glad to hear that people are still interested. I hope we will be able to resume work on the mod... some of our team, however, (especially our excellent texture artist McFarrel) may be difficult to track down when the time comes.
Posted: 10 Dec 2008, 00:22
... as i've said before, i sincerely hope this resumes its progress. No, really.
Posted: 23 Dec 2008, 16:02
I'll soak up any Unreal SP goodness like a dry sponge! And Battle for Na Pali certainly qualifies as SP goodness!