Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 02 Aug 2017, 07:43
Post Posted: 18 Nov 2017, 01:23
Post Posted: 18 Nov 2017, 04:19
Post Posted: 18 Nov 2017, 18:53
Diego96 wrote:Legacy website is working fine and I still find it cozy. I don't see much reason for the extra work since there are barely any people updating the site.However, I wish we had a news page here.
Post Posted: 18 Nov 2017, 19:44
Post Posted: 18 Nov 2017, 19:45
Post Posted: 18 Nov 2017, 20:40
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 18 Nov 2017, 21:23
Sat42 wrote:I have not given up the UED Game of Telephone map either, and neither has someone else who is also making a substantial contribution. Just have to accept we do MUCH MORE than mapping in our lives - so it takes its sweet time.
Post Posted: 19 Nov 2017, 13:23
Post Posted: 20 Nov 2017, 01:59
Post Posted: 20 Nov 2017, 10:31
Mister_Prophet wrote:I lurk more than I post, this is true. And I'm sooo damn busy I haven't contributed articles like I used to. But chalk me up as another one that thinks the Legacy site was fine. I don't remember the reason for why it was updated, only that there were reasons and I was convinced it was a good idea at the time.I don't really understand how Firestorm hasn't been released considering what I played ten years ago. But people are still making stuff for Unreal, so that's good right? Still getting cool levels and cool campaigns from very talented and dedicated people. I've always thought that this community was at its best when all users at least tried to make something, I mean to this day the Unreal Editor is very very user friendly and usable.
Post Posted: 20 Nov 2017, 11:41
Post Posted: 20 Nov 2017, 12:40
Post Posted: 20 Nov 2017, 14:05
editor Dave wrote:Sat42 wrote:I have not given up the UED Game of Telephone map either, and neither has someone else who is also making a substantial contribution. Just have to accept we do MUCH MORE than mapping in our lives - so it takes its sweet time.Sat42 overload! That's really good news, I really like(d) the idea of collaborative maps. Unforchers II will come eventually, too, as I'm still working on it. Because of threads like these and unfulfilled promises like my old "Shadow's Arrival", I held back creating a topic about it. Though, me and my buddies are at least 6 maps deep!
Post Posted: 20 Nov 2017, 14:07
Bombadilian wrote:I disagree that the community is on the "red line", even now this game still boasts an unprecedented following and is still played regularly by more people than a near 20 year old game has any right to.
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