salsaSkaarj wrote:I've always found the Upcoming Maps forum a bit problematic. Lots of info on a map (or pack) being developed, and once it's released, a new topic started in another forum ... but a released map usually gets an overhaul (or 2)
The new system will be that Upcoming Maps is a purely main-site feature containing basic project info (the way Upcoming Maps threads do now) that may also contain a link to a Project Presentation thread if the creator so desires. There will no longer be an UM forum.
salsaSkaarj wrote:Current description =
General Gameplay
For gameplay advice and broader discussion of single-player Unreal, including mods and mutations that alter the game.
With this in mind I've written stuff about existing maps without gameplay changes in that Forum. (e.g. Ortican). Where would I have to write about a new map I've played now? (e.g. Skaarj Tower on 227? difficulty=6) Basically I see no difference, both are standard gameplay with 227 using a more difficult setting (which actually is gameplay-changing), and fit in the gameplay Forum.
My point is that I would keep standard gameplay and modified gameplay (through mods, mutators) separated (which would imply 2 forums).
Oh, no no. General Gameplay remains the place for discussion of existing Unreal content (such as the scenario you just provided), but now it's also the place to release and discuss gameplay-affecting mods and mutators such as HD Weapons, Ballistic Blood, Waffnuffly and LH's Nightmare mutator etc.
I've now added back the 'custom maps' line to the General Gameplay description. I figured it was self-explanatory, but this proves it is not.