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Post Posted: 07 Oct 2008, 22:22
Post Posted: 07 Oct 2008, 22:33
Post Posted: 08 Oct 2008, 17:55
Post Posted: 08 Oct 2008, 18:17
Ryanx69x wrote:Lol check this map out it rules. http://www.skaarjmonuments.com/Download ... anisum.zipdidnt know that the krall sucked so much at driving
Post Posted: 11 Oct 2008, 02:36
Post Posted: 11 Oct 2008, 11:06
TheIronKnuckle wrote:So have you checked out my review scrag?
Post Posted: 14 Oct 2008, 11:07
Post Posted: 14 Oct 2008, 13:20
TheIronKnuckle wrote:Just a thought: Would you guys consider reviewing "The Ball"? You know, that ut3 puzzle SP experience with the massive ball. That counts as SP and could be interesting for a review. Although on this site there has never been a review of a map that wasn't built for the original unreal engine so this would be quite unprecedented and imo hard to score as a result. You would have nothing to compare it to because it uses a different engine. Not to mention the completely out there gameplay.I've also noticed that the review schema tends to be better suited to the original unreal engine. Rating a UT3 map based on architecture, texturing and lighting fails to consider static meshes and other new engine thingies.I reckon it would be interesting to see a review that wasn't for a Uengine 1 SPmod for once.
Post Posted: 14 Oct 2008, 19:45
wael wrote:IIRC the rule is if it's not UE1 then it has to be related to the unreal universe, which The Ball isn't.
Post Posted: 25 Oct 2008, 00:58
Post Posted: 25 Oct 2008, 01:06
Post Posted: 25 Oct 2008, 17:59
Ryanx69x wrote:This is just an unreal single player map site, and it should review any map made in the Unreal games, regardless of its story.
Post Posted: 25 Oct 2008, 20:23
Post Posted: 26 Oct 2008, 03:43
Post Posted: 26 Oct 2008, 11:58
TheIronKnuckle wrote:personally i like the idea of reviewing non-unreal related stuff on the other unreal engines.But the current schema doesn't really accomodate the other engines imo.For example texturing is not as big an issue in ut3 as it is in ut99. Hourences made a map using nothing but static meshes so if we were to review that under the current schema what would it be rated? no texures = 0 points for the texturing side of the schema right?So while i enjoy the idea that more mods could be reviewed here i don't really think the current schema holds up with the more recent techniques of mapping.
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