Semfry
Reviewer
(T:S:B)IceLizard has provided a detailed new level design article on making stable BSP with the program "Blender"
This will likely be a major help for anyone (me included) who was interested by the possibilities of programs like Blender but wasn't sure how to implement them into their normal mapping workflow.
A forum version of the article is also available for comments or potential future additions before they get added to the site article.