15/03/2025 - "Shot Down" by Shivaxi

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Sat42
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15/03/2025 - "Shot Down" by Shivaxi

Post by Sat42 »

Map Title: Shot Down
Author: Shivaxi
From: WTF Series 1
Filename: wtf1.unr




Video Playthrough:



Synopsis: You lost contact with fellow team members of Cipe that were sent to the planet Learnu, where intel reports the Skaarj are working on some bio experiment that could possibly wipe out humans off the face of the universe as we know it...

Discuss!
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by Semfry »

A pretty short start. The terrain looks pretty basic, although there are a few details and stuff like your crashed ship are nice at least. For an intro it's quite intense though, with you being thrown right into the action, and having both a better Automag and soon finding an Assault Rifle that's basically an upgrade from that (although it's initial "ramp up" in speed feels a little clunky). There's quite a mix of enemies too, with various types of Skaarj, Krall and natural enemies in the main open area, including the super-weak Titans (with some lore explaining why that is). I recall the build and design improves quite a bit in the later maps, but this is an intense start. I'm not sure whether it's intentional or not, but it reminds me a lot of Legacy's first map with the base with Titans waiting outside, and even the terrain feels somewhat similar.
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by Sat42 »

I should say the intro cinematic to the campaign is pretty cool, voice acted and all :)

@Semfry: interesting you thought of Legacy!

Personally I would have preferred if Shivaxi had stood by his original implementation of having normal Titans, forcing players to figure out that they need to run (apparently some people complained, when in fact it's just a matter of using common sense, no infinite ammo here!).

As for the terrain: it was an attempt at circumventing the pain of making BSP terrain in UED2.0, relying on some 3rd party tool to generate heightmaps and run with that. It was a fairly popular approach in the UT MP scene for a while in the mid-2000s. It doesn't really work though, and surrounding the very jagged terrain in the playable areas are those massive cliffs with incredibly smooth surfaces. Still, it's not noobish, just uneven in its attempt at being extravagant.

The gameplay is fun and indeed, provides a fairly intense start - I like how it decides to just throw you in the middle of the action (and how the "parachuting" is actually executed smoothly), but at least on the Medium difficulty setting it's more "WTF!" in feeling rather than in terms of challenge (making those Titans weak robbed us of that!). Oh and I love the music choice for this initial rush!

I do like how the level ends as well - it sort of foreshadows the visual craziness that will show up later. In fact, while it's a cool start, the whole level ends up being overshadowed by what comes next - but frankly, I could have said that about Ehactora's Passage Part One too if I'm being honest.
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Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by Semfry »

Oh I didn't realise there was an intro here. I've added it now, but it seemed simplest to do it as a separate video, given the music used in the intro also seems to be copyrighted it probably works out better to split it anyway.
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by Sat42 »

Semfry wrote: 20 Mar 2025, 20:41 Oh I didn't realise there was an intro here. I've added it now, but it seemed simplest to do it as a separate video, given the music used in the intro also seems to be copyrighted it probably works out better to split it anyway.
That's great, Semfry, thank you! :tup: What with WTF Series 1 being fairly obscure, it's nice to have it all "on tape" :)
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Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by Aspide »

WTF Series 1 !!! , this is one of my most replayed sp campaigns because of how fun, creative, weird and straightforward it is. The project was done by Shivaxi and LOL_PEANUTS, I'm not familiar with LOL_PEANUTS but Shivaxi is a big name in the Unreal community, he has done lots of things but the most famous one is RLCoop, a very big and ambitious project that changes how you play Unreal in Coop forever :wink: . He's also a music artist and he has done plenty of songs and remixes of songs from the Unreal franchise. As evident by the name of this campaign, WTF Series 1 was supposed to have more installments, however an unfortunate incident caused the majority of the files to get lost, so it's very unlikely WTF Series 2 will ever be finished :cry:

Shot Down is the first playable map of WTF Series 1 and it's a good start that establishes the atmosphere and mood of the rest of the adventure, level geometry is simple but it has enough details to make the level more alive, there are plenty of messages that explore the bizarre nature of the story with small hints of what's to come. However while the level geometry is acceptable, the texture alignment is a different story, the reason why this map looks so ugly is because of the bland lighting combined with the awful texture alignment, small things like texture choice combined with alignment can make a big difference on the appearance of a map. Also the terrain brushes are very poorly done, however I don't blame the mappers because terrain is the most difficult type of brush to use, but still, the terrain leaves a lot to be desired. Lighting is very bland, the map looks like it was made using only ambient brightness when in reality it doesn't, that's how bland the lighting looks. We can all agree that this map strength isn't the visuals.

Sound design is also very unremarkable, there aren't that many ambient sounds and most of them are used during the final tunnel sequence, so the map in general feels very empty judging by the ears, there's not even an ambient sound where the campfire is :shake: . Thankfully music is much better, WTF Series 1 is famous for using plenty of custom tracks, unfortunately this map only uses songs from Unreal, however the music selection is great, the map begins with the action section of Hub 7 ( Crater ) and it works very well as a song to push players right into the action, the second song is everyone's favorite Unreal #16 ( Newmca16 ) and that song has always worked in levels that take place at the start of a journey and this is no exception, however I don't know if this was intentional but I love that Newmca16 gives you the impression that this is going to be another sp campaign with the usual atmosphere and mood, when in reality WTF Series 1 is anything but usual.

Gameplay is this map's (and also the campaign's) strongest suit, the level begins with an action sequence where you have to react quickly in order to survive, after that you have to run or fight the Titans around the place, now you are probably thinking that trying to fight Titans with just a dispersion pistol and an automag is suicide, but WTF Series 1 has a little surprise for all players, because the arsenal of this campaign is just as crazy as the campaign in general. The arsenal of this campaign is a combination of weapons from Unreal and weapons from a UT99 mod called Unreal Forever ( U4e ), and it's great seeing some of the weapons from that mod being used in a sp map. However the weapons do make the experience shift towards the easy side, especially when you realize that the majority of the new weapons can decapitate enemies, this makes the fight against all enemies (even Titans) very easy. However WTF Series 1 has some tricks up its sleeve, but that happens during the next levels, in general this level is very easy. The only big thing that might cause trouble is the lack of health pickups in the map, so you have to try your best to kill your enemies before they hurt you. The final sequence is great, nice combination of textures, lights, fog and sound effects, this is just the beginning when it comes to this campaign's bizarre moments.

The map has a hidden translator message, let's see if anyone can find it :D

Also this campaign has an intro sequence, it's very well made with good use of interpolation points, music and voice acting. However there's a section that has a visible HOM effect, but this might depend on the render.

Issues I found :
- This map commits one of Unreal's worst cardinal sins in mapping, navigation points (in this case PlayerStarts) and movers have filtering. This type of actors should never have any kind of filtering.
- The map doesn't have a DefaultGameType.
- There's no difficulty/coop filtering.
- The first section is glitchy, if you get unlucky you won't get the weapons at the start and you can also lose them because they can get crushed by the movers.
- If you start the campaign with the intro, you will get low health because of how the gametype works. And considering how glitchy the first section of this map is, you can get killed without you knowing what happened.
- The terrain brushes are very poorly made, this causes a small BSP cut when you look up during the first section of the map, and there are some invisible walls.
- For some reason there's a tunnel full of Skaarj out of bounds.
- The texture of the planet in the skybox is transparent, classic mistake.
- Some rocks look unlit because the center of the mesh is out of bounds.
- The campfire lacks an ambient sound.
- The level lacks pathnodes.
- Because of the way the terrain brushes were made, there are visual artifacts in some of the corners of the brushes.
- All human corpses have translator messages, however the corpses can be destroyed but the messages stay.
- There's a new type of trigger that doesn't do anything.
- This map uses an ammo pickup called GirlAmmo, but that pickup doesn't do anything, you can't even grab it.
- There are some Torch Flames out of bounds.
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by TigerTheGreat »

The terrain brushes may be poorly made, but the terrain is actually magnificent, with the exception of those vertical walls surrounding everything. The ground isn't a boring flat plane but it's quite varied and that's a huge plus.
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Re: 15/03/2025 - "Shot Down" by Shivaxi

Post by ebd »

Short, and requires a bit of non-straight-forward navigation. The scarcity of health pickups and overall placement of items in the terrain requires a bit of a bomb squad style of play. Lack of pathing is a real issue, as are the angled steep slopes the player can slide along.
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