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evilgrins Maps & Skins Megathread

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User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 697
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
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Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 28 Oct 2022, 02:57

CTF-XV-ValleyOfTheKings
Think this is about ready to go!

Image
What we have here are 2 symmetrical bases on a VERY LARGE map, though the areas around each base are not identical.

There are multiple paths to the opposite sides, there's a couple hidden surprises, there's a tunnel that runs through the center of the map, and of course the vehicles & turrets both drastically increase the options.

Image
From XV on this map, both sides have:
· 2 mantas
· 1 helicopter
· 1 turret

As well as a redeemer.

Image
Battle is intense and varied, there's a lot of room on this map as well as numerous spots to snipe from.

Usual Suspects:
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/p5owk6znp37v2s4/CTF-XV-ValleyOfTheKings.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 697
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 29 Oct 2022, 10:45

CTF-XV-Mothership
This map was originally designed for SLV, so there's a lot of redeemers available for usage.
Image

Built around a central axis, the tunnels were just large enough for the largest of the XV tanks, so each team has one of those. There are tunnels higher up, that travel across the map's center, that the helicopters fit through well enough... in case you don't want to run or drive all around the long way.
Image

For other weapons, there's a Weapons Locker by each flag.

Usual Suspects:
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/vprnjs5zcj6armz/CTF-XV-Mothership.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 697
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 03 Nov 2022, 18:54

The Phantom Lantern
My fondness for making Super Hero skins is well established (I am geek, here me roar... rawr!) but sometimes I come back around to something old to refresh it a bit.
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Using the standards setup by Chris Ollis · https://unreal-games.livejournal.com/45584.html · I made a number of initial Lantern Corps basics, not all of them but most; and I was content with that... though I did make some upgrades for more details in the blank-black parts of the skins later.

DC Comics created this character called The Phantom Lantern not too long ago who, unlike any other Lantern, had the ability to access the entire emotional spectrum of energy and change into any kind of Lantern.
Image
I don't know if that's what inspired the thought, but however I got to it I'd been considering maybe using each of the Lantern skins I'd made to represent as a team color.

Had the idea for a long time before I started working on it; little thing, making a skin usually takes less than an hour but I tend to think about them days to months before I hop in and finally do it.
Image

An edited/simplified version of my Agent Orange skin for the default, Team Colors each one of the Lantern Coprs skins I'd previously done... with the obvious exception of the Star Sapphires.

Gave it 16 faces, pulled randomly from a directory of those.

Enjoy!
https://www.mediafire.com/file/vs3qxgzi0nfiwrf/Soldier_PHNL.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 697
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 06 Nov 2022, 01:15

DOM-UTDMS-AppalachianWonderland
This is the 2nd edit I've done and released of Silver Ibex's Appalachian Wonderland. Loosely designed for Infiltration, it's a wide open and GIANT of a map, which shows no lag and has some structures you can go inside of. Silver only ever released the map for CTF & DM, even though he placed Control Points for DOM on the map I've never seen any Domination version of this map released anywhere.

My previous edit was this · https://unreal-games.livejournal.com/176719.html · for CTF under XV & using UTDMT; probably won't operate as it was intended anymore under the new UT-patch.

I may do another for XV strictly for Deathmatch some time later.

Image
What we have here is the same as before but for Domination. Spaces between the Control Points is significant, if you're not greedy you could secure 1 or 2 and still come out ahead provided you kept them well defended.

This map has 5 Control Points!

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Original release of the map had no weapons, but there's sniper ammo here and there suggesting it was probably intended for use under the sniper arena mutator. Every edit I've ever done I felt a need to add weapons, and extra ammo. In that... I added sniper rifles near all sniper ammo, placed 1 redeemer in each barn, there's rocket launchers in some structures, and instagib in the sniper perches...

...if you're familiar with Silver's TigerHunt maps, you know there's inverted sniper perches in the ground under camouflage. You hop on in and shoot away from a position that's hard to see and even harder to shoot into.

As DOM isn't always played with transloc, there's jump boots in the bottom level of the barns to access the redeemers on the 2nd level; there's a staircase too but it's easy to miss.

Now, as to Bob...
Image
...the UTDMS in a non-team aligned capacity is a random element. Though technically he's on the Yellow Team that doesn't stop Bob from killing members of that team.

Bob touching Control Points doesn't tag them for Team Yellow. In some cases I've seem the point turn back to its default blank x from Bob, which is weird but not a big deal.

Conflicts with the new UT-patch only come into play when any UTDM-monster is assigned to the Red Team.

Usual Suspects:
.u - /system
.umx - /music
. unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/u2yks18obzdgq6r/DOM-UTDMS-AppalachianWonderland.zip

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