[V1.1 RELEASED] The Vale: Evelyn [UT]
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Aspide
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Subject: Re: [V1.1 RELEASED] The Vale: Evelyn [UT]
Post Posted: 30 Jul 2022, 09:11
Well you could replace the textures of the surfaces that use WetBeams1 with another one, maybe you can make a mylevel texture that replicates the original texture, I believe the only place that the map uses that texture is in the boat at the beginning of the map.
Somewhere in Nevada...
- Masterkent
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Subject: Re: [V1.1 RELEASED] The Vale: Evelyn [UT]
Post Posted: 30 Jul 2022, 10:36
fashahhh wrote:Ok don't know why I didn't before, but checking the log it appears to be the wet texture in Indus6.utx that's crashing the editor.
What version of that texture are you using? The stock version doesn't cause crashes on my end.
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