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makemeunreal's mod corner

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: Semfry, ividyon

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 18 Aug 2020, 18:19

If Unreal Championship II was a PC game....
Custom, printable DvD cover made by me. :P

Preview: Image

Download it here:.
https://www.dropbox.com/s/kbwm3pw8f3n7seh/makemeunreal-Unreal%20Championship%20II%20CoverFin.png?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 01:47, edited 3 times in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 24 Aug 2020, 18:10

I recently purchased an interesting copy of UT. It has all the official disc, manual etc. inside, but comes with a "bootleg" cover. Never seen this cover before.

Here's a scanned version for all the collectors out there.

PREVIEW:
Image

Download:
https://www.dropbox.com/s/4h0l5p9stwwwkeo/MMU_UT_bootleg_art.rar?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 01:44, edited 1 time in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 29 Jan 2021, 15:50

I decided to release a test weapon so others can have fun with it.
It's just a reskinned and modified minigun tho, and uses the minigun's ammo-type, so you should be able to use it on stock maps.
It's a rusty Sten, basically. :D

Have fun!

Preview Shots:
Image
Image
Image

DOWNLOAD: https://www.dropbox.com/s/2mm5nyzqakua0 ... 1.zip?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 01:53, edited 1 time in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 29 Jan 2021, 15:52

DM MMUUnrealCraft

An almost totally destroyable, Minecraft themed DM map. Please note that you're gonna need 277i (or newer; J,K) in order to run this!

Have fun, feedback appreciated.
Image
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https://www.youtube.com/watch?v=WbDtW3apiS0

Download: https://www.dropbox.com/s/cwj7069v76xuw ... t.zip?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 12:03, edited 2 times in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 31 Jan 2021, 00:32

Way back in the developement of Unreal Tournament 2003, the game had "rideable" hover bikes that were meant to be used on some giant Bombing Run maps.
The retail product didn't have this feature at all, but had some unused models hidden in some Mesh packages.
I wanted to revive those Hover Bikes to fullfill their destiny and serve us the players.

The bikes are equipped with weapons, both a primary and a secondary weapon with the priamry being some kind of a plasma rifle, and the secondary being a powerful rocket launcher.
They are suitable for online play, and could be used on servers as well. In fact, expect a racetrack to come soon.
I tried to make it as controllable as possible while also keeping it unique and "powerful".

Please note that the bike has a working FPS mode which can be reached by pressing the TOGGLEBEHINDVIEW button (can be set in inputs, it's one of the last in the list) or by typing BEHINDVIEW 0 into the console.
You can switch back with the button, or by using the console again but with the BEHINDVIEW 1 command.
Spawn it directly, or place it to your map.


Have fun, feedback is appreciated!
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Download directly from my Dropbox:
https://www.dropbox.com/s/tbfzajkr4pw74 ... t.zip?dl=1

Read more on the topic of UT 2003's past, pre-release builds and cut content:
https://tcrf.net/Unreal_Tournament_2003
Last edited by watcher_of_the_skies on 02 Aug 2022, 01:56, edited 1 time in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 03 Feb 2021, 22:17

DM-MMUWALLHAXX
Made for the request of a member of my clan this map features "see-thru" walls. Inspired by some CS map I guess?!
Originally made for the INF gametype. The map is also in the Redrum Experiments (server) map query.

Image



Direct download link (Dropbox) :
https://www.dropbox.com/s/iw12lbche0o4s ... x.zip?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 02:11, edited 3 times in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 04 Feb 2021, 10:17

Vandora's Bow
A Crossbow I made for a map that's probably never gonna be released/finished.
Comes with it's own ammotype.

Image
Image
Image
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Direct download (Dropbox):
https://www.dropbox.com/s/tshlghsd9m4vz ... a.zip?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 12:07, edited 2 times in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 04 Feb 2021, 10:42

Another "custom weapon" I made for a map that's probably never gonna be released/finished.
Comes with it's own ammotype.

Image
Image

Direct download (Dropbox):
https://www.dropbox.com/s/vnjdgmke92ng5 ... n.zip?dl=1

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 17 Feb 2021, 17:35

Gibbable-Goreable Titan Carcass

Have you ever noticed that the fan-favorite Titan pawn was missing a proper gibbed state?

Guess what, this mod won't give you a properly gibbable Titan carcass, but it's a bit better than the old one.
The torso piece spawns for a second, then disappears due to the other parts?! I guess.
This pawn will still gib to some big organs, and bodyparts tho.

Have fun!

Image
Image
Image

Direct download (Dropbox):
https://www.dropbox.com/s/y6bkm0vgosjb6 ... n.zip?dl=1
Last edited by watcher_of_the_skies on 02 Aug 2022, 02:13, edited 1 time in total.

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 19 Feb 2021, 19:37

About Unrealty:
From 1998 through 2002, Unrealty used video game technology to let users explore real-world locations in full 3D on their desktop computers.

More on Unrealty:
https://www.unrealty.net/

I converted one of the demos to 227i.
It's fully playable, the guided tour works on both versions. There's going to be 2 maps in the archive. A raw conversion, and a not-so-raw conversion.
The not-so-raw conversion has the tourguide's (the woman) drawscale reduced, and she should move faster than in the raw conversion. Also, the not-so-raw conversion have almost all custom meshes set to have mesh collision which means that the not-so-raw map is UNREAL 227i dependant!

Please note that the map uses a custom gametype which I made an int for so you should be able to launch the map the way it was intended by selecting the UNREALTY gametype in the botmatch gametype browser.

Have fun!
Image
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Direct download (DROPBOX) :
https://www.dropbox.com/s/qmxsc2evo1u89 ... o.zip?dl=1

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 27 Jul 2022, 22:25

MMUHelicopter

Have you ever wanted to fly around the Sunspire in a helicopter? Me neither! But with this file you can!

Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).
The helicopter itself can be placed into the map in the editor, or via console commands in-game.

How to enter the vehicle? Hold CROUCH right next to it.
How to land the vehicle? Realease every button. It should safely land by itself.
How to exit the vehicle? By pressing the THROW WEAPON key.
Is there a behindview defined for the vehicle? Yes, but no. You can change views. behindview=1 will transform your view into a Apocalypse Now Gunner-style view.
Image
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Download:
https://www.dropbox.com/s/ephcttsu3j65s ... r.rar?dl=1

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 29 Jul 2022, 14:17

MMUJeepVariant1


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).
The helicopter itself can be placed into the map in the editor, or via console commands in-game.

How to enter the vehicle? Hold CROUCH right next to it.
How to exit the vehicle? By pressing the THROW WEAPON key.
For the cockpit view: behindview 0
For the "TPS" view: behindview 1

Image
Image
Image

Download:
https://www.dropbox.com/s/alr9w415d92ud ... 1.rar?dl=1

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Corner

Post Posted: 29 Jul 2022, 20:37

MMU_U2_Rocket_Turret + TESTMAP


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).

TESTMAP INCLUDED in the Maps folder.

Image
Video: https://www.youtube.com/watch?v=bFICR206Iu4

Download:
https://www.dropbox.com/s/o0rz90cn14m8i ... t.rar?dl=1

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's mod corner

Post Posted: 01 Aug 2022, 01:41

MMU_Unreal_Championship_Alpha_HoverPlat


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).

After years of unsuccesful attempts, I finally managed to export the Hover Plat model from the Unreal Championship Alpha (ver.num.763).

How to enter the vehicle? Hold CROUCH right next to it.
How to exit the vehicle? By pressing the THROW WEAPON key.
FPS and TPS views both work. To change between these type behindview 1 or behindview 0 in the console.

Image
Image
Image
Image
Image

Download:
https://www.dropbox.com/s/lni0cxckrkm3b ... t.rar?dl=1

watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 224
Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's mod corner

Post Posted: 01 Aug 2022, 12:52

MMU_Unreal_Championship_Alpha_Viper


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).

After years of unsuccesful attempts, I finally managed to export the Viper model from the Unreal Championship Alpha (ver.num.763).
It is the first time! we can actually see this model as it was totally broken in the alpha, making it impossible to place/spawn or export.

How to enter the vehicle? Hold CROUCH right next to it.
How to exit the vehicle? By pressing the THROW WEAPON key.
FPS and TPS views both work. To change between these type behindview 1 or behindview 0 in the console.

Image
Image
Image
Image

Download:
https://www.dropbox.com/s/h3yvb4gly8zve ... r.rar?dl=1

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